Very nice! I hope you guys are familiar with Gravitar, by Atari - it's basically the same idea.
One minor point: the tutorial has a part where it says "assert". Wouldn't it be "exert"?
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game innovative, or did it use interesting mechanics? | #8 | 4.100 | 4.100 |
Overall | #16 | 3.680 | 3.680 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #23 | 3.600 | 3.600 |
AUDIO | Did this game have great music or sound design? | #23 | 3.400 | 3.400 |
FUN | Was this game satisfying to play or did it bring you joy? | #25 | 3.600 | 3.600 |
VISUALS | Did this game have nice graphics, art or design? | #28 | 3.700 | 3.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long has this Project been going?
A couple of weeks, since about the beginning of the year.
Very nice! I hope you guys are familiar with Gravitar, by Atari - it's basically the same idea.
One minor point: the tutorial has a part where it says "assert". Wouldn't it be "exert"?
Whoa, like a harder version of moon lander, nice! For me just starting out in the game, I felt that the gravitational pull and overall speed from short mouse click bursts could have been lower, giving me more time to adapt. Also, a low-fuel warning would be appreciated - wouldn't notice until it was too late. Regardless, good luck on Android!
Thanks for the feedback! I think while play-testing I got way to used to this game so I may have it dialed in to a super hard difficulty level. Maybe I should add a difficulty option which lowers the all the forces on easy to slow everything down? I don't know why but I wanted this game to be really hard haha - I will definitely dial it back a bit.
I've updated the game to include 3 difficulty levels which scale the ships mass, gravity and rocket force to slow the game down and give more control on easy and medium difficulty. The hard or "starbuck" mode is the same as the original. Also I quickly forced the fuel text to change to red at 20%. Thanks again for your input! If you get a change let me know if this is the balance you were advocating.
I like these puzzles :) I feel like the gravitation and acceleration needs a bit of fine-tuning. Often I got pulled into planets, and it didn't feel ike there was a way for me to react anymore.
Thanks for playing! There are certainly "points of no return" on the maps where you get sucked in. The easiest way to balance this is to make the ship's rocket more powerful. The only issue with that is that at a certain point the ship can go wherever it wants and the primary gravity mechanic becomes a slight novelty. Where there particular levels you felt this way? I'm sure each level could use some tweaking. Though in orbital mechanics you really are at the mercy of the the planetary body you are near and have to work with those forces. Perhaps I should include more tutorial. Thanks again!
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