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A jam submission

RTFDView game page

Your fellow robots are disappearing every day. Your mission is to find out who kidnapped them and save them all!
Submitted by Svetozar27 — 14 days, 21 hours before the deadline
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RTFD's itch.io page

Results

CriteriaRankScore*Raw Score
VISUAL | Did this game have nice graphics, art or design?#1073.6003.600
AUDIO | Did this game have great music or sound design?#1103.2003.200
Overall#1952.7602.760
MOOD | Did this game have atmosphere, or did it make you feel something?#1982.6002.600
IDEA | Was this game innovative, or did it use interesting mechanics?#2372.2002.200
FUN | Was this game satisfying to play or did it bring you joy?#2452.2002.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Let people know how long this project has been going, or share a bit of its history.
This game was created as a school project here at Masaryk University in Czech republic, in a subject mostly related to game design. I've beer working on it since second half of November 2020 and managed to complete the development just today 17. 1. 2021. As this is my first ever created project, I'm so happy with it, even if it it has its flaws, because I've really had so much fun and I've really enjoyed my work and learned so many new things. Thank you all so much for reading this and checking my game!

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Comments

Submitted

I really liked the design of the game, the rooms look cool and the decor goes well with the composition

You did a great job on your project and it deserves attention
Scoring animation looks nice)

Developer

Thank you so much for your kind words! I'm glad you like it. I see, that your game was made as a school project. We have that in common. I only wonder, at which school is game seen as possible graduation project? I wish I could make game as a graduation project :D, but at the end, thankfully, my thesis is at least also related to videogames. I'm so sorry and I apologize, that I cannot really play your game, I never play games on phone, I somehow don't enjoy playing on them. But it would be so cool if you could make a PC version, but I know it's a lot of work and it takes changing the game a lot. Your game looks cool though, I hope your graduation will be great. Good luck with that!

Submitted

Thank you for your feedback, I have already started the revision and I hope I will have time to finish the version for the pc!

My curator allowed me to choose the theme of the project myself and I chose the development of the game)

Submitted

Great work! I thought it was a very good concept. You did an amazing job considering it was by yourself. The sprites, the artstyle, everything looks well-made. There were a few hitbox-questionable moments however. A few of the parts where you have to press 'c' to duck, when I was pressed against the wall, I couldn't press 'c'. I had to back up a little bit and then press 'c'. Also if I spam 'c' (trying to break your game xD), the animation looks a bit awkward. Speaking of the controls, I honestly found the 'c' for crouching a bit inconvenient. I'm not sure, it just didn't feel right, because I usually use my index finger to press D and move right but to crouch I'd have to switch my middle finger to D and index finger to C. Also, I feel like the left shift to run faster should be introduced earlier in the game? I felt like I was walking too slowly in my opinion and just had to spam jump to move forward. I think there should also be some cues that certain things were done (for example I didn't know whether I actually pressed the button or not) and maybe like a death sound animation? But hey I'm just being super nitpicky! I thought it was an excellent game, I enjoyed it a lot! I loved the scoring system and how it's like those 3-star games like Angry Birds and judges you on how slow you were xD. Hope you continue making more games!

Developer(+1)

Thank you so much for your comment! You've pointed out so many new problems here. It's amazing how everyone view this game from a totally different perpective. Using C for crouch feels natural to me, because i have hands all over the keyboard and I'm used to write with 10 fingers, also C stands for crouch, loool XD. But I totally can understand that for people not used to write like this, it may be a bit weird. Trying to break the game is encouraged! People may find out so many new things with this method :D. And with the sounds, it's really hard for me to do sounds and sound design, because I never ever really play games with sounds on, I'm used to listen to Youtube or Spotify when playing, so this is totally my weakest point. Thank you!

Submitted

Absolutely! No problem :) It's great to point out the little stuff  or any stuff in general! Especially with a large audience, it definitely helps to see so many different perspectives (aside from those who just say they enjoyed the game and ditch haha). I also listen to a lot of music but I find that sound effects are so important so that in and out of itself needs to be like its own day of work!

Submitted

Good job on this game! It was really nice and looked really good! Making all the sprites at this scale must have been a lot of work. At first I was a bit confused what was going on, but in the end I figured it out and had a lot of fun with the first few levels! What I think this game needs is a bit more feedback to the player. Like why was I spotted / what spotted me? Or did I press that object? A tutorial in game would also be really nice :) Now I kept going back to the main menu to remind me of the controls.

But please dont take the critique too harshly. It was a really nice experience and I hope you will continue working on this or maybe something else! :D

Developer

I don't really take it too harshly, I appreciate this conversation. From comments I've seen even under games of other people, I think community around the jams is a bit too positive, the comments are all about "this is great" and "awesome", while no game actually is without its cons. I kinda get it, we want to judge games by what it is and not by the bigger standards, for many developers, me including, this is their very first game and the encouragement we all get from this is amazing, the positive feedback here is giving me so much motivation to continue on my way of game development, I even already started new project, but thats exactly the problem. Everyone needs to know his weaker sides so he can work on them and I believe we all here are capable of doing it in such a nice way you did it, so we can get better and see the mistakes where we were not able to see them. Sad part of it in my case is that I knew about some problems but I didnt pay too much attention to them, until someone pointed them out. Some, like the clumsy movement on the other hand is a part of design and just wont change it, that is the soul of the game. In first version of game, there even was a tutorial, and even though I'm working hard on that new project, I'll probably make a last big update to RTFD with tutorial and some animations to make things more clear. I want this game to be in it's best state possible and you certainly helped me a lot with that! Sorry if it's too long to read :-D

Submitted

It is really nice to hear you so excited about making games! It is something I find extremely fun and rewarding, so it is nice to see others feel the same way ^_^

This gamejam is actually my very first time uploading one of my games to a public place, and I was really happy with how nice the community was. I was getting ready for super harsh and direct feedback, but everyone is super nice about it. I do know what you mean though, sometimes you want a bit more feedback than 'good job on your game'.

I also wanted to say that I also have a whole pile of games that have obvious flaws, but I just could not find the energy to fix them. I think that is totally fine! Especially when you are just starting out :) I also think that by making more games and letting others play them you can start understanding what people actually care about and what goes unnoticed. (Although I must confess that most of my games are hidden in my computer, not for anyone but me to play :p ) This is from a random person online with not too much experience in this field, so take it as you will ;)

I am looking forward to what you will make next ^_^

Submitted

The art and music are both top notch! I especially liked the look of the plants, and how they danced in the wind. I wasn't quite sure what I was supposed to be doing, as I kept getting revealed, but still had a good time. Nice work!

Developer

Thank you so much for your feedback! Yeah, the "revealed" thing is about people walking behind the windows who can see you, so you have to time it right when you go, I even made their silhouette darker in this last patch, so its not as cofusing as it was earlier, but I understand that some may still not notice that. This feature is not in many levels though. We were kinda encouraged by our teacher not to do tutorials, because "clever games expain themselfs" but I guess it doesn't always work out XD 

Submitted

Your game looks already professional! Congratulations, I like all the details you added!

Developer

Thank you! I'm actually still working on polishing this game, there are many bugs and missed graphic glitches, but I'm glad you like it!