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Svetozar27

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A member registered Jan 17, 2021 · View creator page →

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Oh, now with this question I see that instructions are not 100 % clear as blue magnet has no M on it. Sorry for my mistake. The blue magnet still works as a magnet though, so ideal approach is to collect all matrixes, get to a point with clear view to blue magnet, rotate youself to it and press E to use your power and get to that blue magnet, which is the point of every level and will get you to the next level. I hope the instructions are clearer for you now! 

Really good entry, I like your game, only complaint is, that after playing idk 10 levels, there were too many objects spinning and it made me feel dizzy a bit, but otherwise good job.

I like chocolate and I like how the game is controlled, but I somehow also cannot see the connection with the jam theme. Still a good game!

Wow, this is way harder than I would expect it to be. It's still really nice idea and a good game. It looks good and the concept is well made. Good job!

I like the idea and of course the graphics are just stunning. From the beginning I felt like the projectile trajectory was hard to predict, but I eventually got used to it. My only problem is with the screen resolution, the game screen was too big and the fullscreen button sadly doesn't work for me. But otherwise, great job and thank you for hosting this jam!

Seem like a good idea and the graphics do look nice, but the controls are way too clumsy and sadly I'm not really able to say when I can attack and when not. But keep working on that, it can be really interesting game!

This reminds me so much of my personal most favorite flash game type. I love it! It never gets old and fits the topic so well. Good job!

Really nice game actually, when I started it, I was kinda like wtf, but it is really good approach to the topic and I had so much fun playing. Great job, keep the good work up!

I must agree this game was quite hard to understand at the beginning. Also last year I don't really feel like playing game about spreading virus, but I understand many people just don't feel that way. 

Interesting approach to the theme, I like this way of thinking. Got me thinking the most about how connection is really important to survive. Good job!

Thank you so much for this comment! I'm glad you like my game. Unfortunately the difficulty for me is more of a point to consider in my future games, because this games rules (I found out that only 5 interactions with magnets are more limitating for me, than for the players XD)  do not allow to make this game harder in an obvious way. That of course is a result of poor planning. But I'm still unsure if making the game harder would be to any good when the thing most people like about this game seems to be the relaxing mood it brings. Still thank you for sharing your opinion, it's always amazing to hear how different people think about the same game, it brings many new ideas and things to consider. 

Thank you so much for sharing your view of my game! Good spot with that rotation, I haven't really found that problem and I'll look at that issue for sure ASAP. 

Thank you so much for writing your opinion! I'm glad I could join this jam because the topic is so good, it immediately created picture in my head. It's nice to see that you overall like my game and yeah, the sound design is by far my weakest side I have to work on. 

I'll just join the train and I will congratulate you for making this in one day, although I understand the assets were already made before. Stiil good job. I enjoyed collecting resources and upgrading the city a lot.

Really nice game, I liked the smooth controls and animations. It was a bit hard for me to get how the controls actually work and it did take a while, but it eventually worked out. Keep the good work up! 

Thank you very much for your opinion. Yeah, this is really more of a casual relaxing game rather than a hard puzzle one. I really appreaciate your feedback! 

It's great that you made the PC port, now I can review it! The graphics are amazing and so is the music, good job! Also the controls ale smooth and the game itself feels well to play! There are few "bugs" in gameplay though. First, when i hit the pause button more times, it creates more pause menus. I'd use SetActive(true); SetActive(false); for the menu object rather than instantiating new menu each time, which I believe is what happened. Then when I press attack in air, I'm able to levitate, but it doesn't really matter in gameplay anyway. Then I'd make the soldiers attack a bit faster and the area of triggering the bosses a bit bigger, so they have a chance to fight back. Shame on me, but I killed every boss just by standing at the doors and throwing daggers at them :D. Poor bosses :/. Good job nonetheless!

Thank you so much for your kind words! I'm glad you like it. I see, that your game was made as a school project. We have that in common. I only wonder, at which school is game seen as possible graduation project? I wish I could make game as a graduation project :D, but at the end, thankfully, my thesis is at least also related to videogames. I'm so sorry and I apologize, that I cannot really play your game, I never play games on phone, I somehow don't enjoy playing on them. But it would be so cool if you could make a PC version, but I know it's a lot of work and it takes changing the game a lot. Your game looks cool though, I hope your graduation will be great. Good luck with that!

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I played it in normal web brower, Google Chrom. And it did not affected the gameplay.

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Ok, it's 4:56 after breakfast, gets a lot harder after minute 4 :D 

Hey, nice game, I love competing with myself so much, these games have a huge plus with me right from the start! I like the concept and frogish music playing in background. I like how i got significantly better with every play through, although my best time is at the end only 2:06, but hey, I play this after work, it's great result :D At the start of the game, I have a weird aspect ratio of it in browser, but that is not really that much of an issue. Also, don't eat weird mushrooms at your pond, kids!

Thank you so much for your comment! You've pointed out so many new problems here. It's amazing how everyone view this game from a totally different perpective. Using C for crouch feels natural to me, because i have hands all over the keyboard and I'm used to write with 10 fingers, also C stands for crouch, loool XD. But I totally can understand that for people not used to write like this, it may be a bit weird. Trying to break the game is encouraged! People may find out so many new things with this method :D. And with the sounds, it's really hard for me to do sounds and sound design, because I never ever really play games with sounds on, I'm used to listen to Youtube or Spotify when playing, so this is totally my weakest point. Thank you!

I don't really take it too harshly, I appreciate this conversation. From comments I've seen even under games of other people, I think community around the jams is a bit too positive, the comments are all about "this is great" and "awesome", while no game actually is without its cons. I kinda get it, we want to judge games by what it is and not by the bigger standards, for many developers, me including, this is their very first game and the encouragement we all get from this is amazing, the positive feedback here is giving me so much motivation to continue on my way of game development, I even already started new project, but thats exactly the problem. Everyone needs to know his weaker sides so he can work on them and I believe we all here are capable of doing it in such a nice way you did it, so we can get better and see the mistakes where we were not able to see them. Sad part of it in my case is that I knew about some problems but I didnt pay too much attention to them, until someone pointed them out. Some, like the clumsy movement on the other hand is a part of design and just wont change it, that is the soul of the game. In first version of game, there even was a tutorial, and even though I'm working hard on that new project, I'll probably make a last big update to RTFD with tutorial and some animations to make things more clear. I want this game to be in it's best state possible and you certainly helped me a lot with that! Sorry if it's too long to read :-D

I hope it doesn't offend you, but this is a really good movie. I can imagine whole Pixar movie around Rock Paper Scissors war. For a game though, it is really slow in my opinion. As it was suggested, higher spawn rate would make the game more interesting to actually play, not only watch. 

Nice game for a two day project, I like the building aspect of it. On first play I was like going all in, but then I figured out it is probably not the best approach. Good job!

I also think the idea is amazing, but I'm probably not enough educated in wire management and combinational logic. XD The wireish gameplay is fun, if the puzzle point was more explained, it would have been a really good game.  

This concept is great, best idea so far for sure. I'm glad you managed to make this version after all, it was really worth it. Good job and I'm looking forward for your other games.

Stunning graphics! The double jump works in weird way though, but I agree with the second comment here, when I presss it fast twice in a row, it jumps, but it still doesn't work sometimes. But overall it's a good first game.

I actually played it to the end, which is kinda rare. This game is a real masterpiece, I like it so much! It feels RickAndMortish a lot. Jumping sequences are kinda hard for me though. Good job!

Ok ok, 10/10, would rage quit again! :D No seriously, I like this kind of platformer. For a first game, it's pretty good. Keep the good work up!

Thank you so much for your feedback! Yeah, the "revealed" thing is about people walking behind the windows who can see you, so you have to time it right when you go, I even made their silhouette darker in this last patch, so its not as cofusing as it was earlier, but I understand that some may still not notice that. This feature is not in many levels though. We were kinda encouraged by our teacher not to do tutorials, because "clever games expain themselfs" but I guess it doesn't always work out XD 

Great soundtrack

Most enjoyable game I played in this jam yet. Smooth controls, nice retro graphics and cool song playing in background. I'm glad you found the motivation to end this game after all, it payed off!

I really like this game, reminds me a lot of my childhood favorite flash game Zwingo. Great concept!

I really like the dice fighting and the skills system. Good job!

Thank you! I'm actually still working on polishing this game, there are many bugs and missed graphic glitches, but I'm glad you like it!