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Ghost Laugh Score's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
VISUAL | Did the game have nice graphics or art direction | #73 | 3.266 | 4.000 |
AUDIO | Did the game have great music or sound design | #119 | 2.041 | 2.500 |
Overall | #123 | 2.205 | 2.700 |
IDEA | Was this game super interesting or innovative | #132 | 2.041 | 2.500 |
MOOD | Did the game have atmosphere or make you feel something | #140 | 2.041 | 2.500 |
FUN | Was the game satisfying to play or did it bring you joy | #164 | 1.633 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long you've been working on the game
3 days
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Comments
If you aren't in full screen the beginning screen with the title menu is difficult to read because it doesn't resize the text, especially since it isn't in English at first. Once you make it full screen then you are good to go and you'll see the option to change your language. I liked the intro. It was real difficult at first defeating an enemy to get your first soul because of how much you had to mash the button, but once you defeat an enemy and obtain your first soul then the game becomes a lot easier to play. I did like the art, concept was interesting too. Well done!
Having a hard time reading it because the game is outside the bounds. The words on the comic at the beginning were like that too. Some of them were too low to read. And a lot of the frames were out of view.
Attack(e) didnt work, L kept saying "spell wasnt found" and im not sure what to do. I reached the end where a door was but couldnt go through, couldnt attack anyone. It asked to use my mic as well but I dont know why? But I let it.
The art is cute though. Id love to try it again when you get it working. Maybe I just misunderstood the instructions. I was playing the english version.
Thanks for playing and feedbacks. :) More guidelines will be provided in days!