Nice chill game, although, for a game a chill as this, it's a bit on the difficult side.
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Circle Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #6 | 4.250 | 4.250 |
Overall | #10 | 3.500 | 3.500 |
Fun/Engagement | #11 | 3.167 | 3.167 |
Art/Graphics | #14 | 3.500 | 3.500 |
Audio/Music | #20 | 3.083 | 3.083 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I think this is a fun idea that's kind of held back by some design decisions. With how the enemies behave and your options for dealing with them, it feels like this would be a fun frenetic action type of game, but with how slow your character moves and how vibe-y all the music and stuff is it feels more like a chill physics game, leaving it somewhere in the middle. I think if the player moved as fast as the dash is all the time or maybe if there were more barricades to ricochet shots off of in the level, it would raise the fun factor a lot. As it stands though, I think you have a really solid foundation that with a little clearer direction could expand into a cool game
- Juicy. I liked the audio, the ambience and the pulsing shapes.
Did you work alone, or as part of a group? (If in a group, list their names)
Alone
Disclose if you used any public domain assets or not.
I used a bunch of kenney sound effects
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