Appreciate the feedback. Thanks for playing! 😄
Rilantes
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The lasso controls are a little confusing and unintuitive but once I figured it out, I had a great time wrapping enemies up to destroy them. Would like to see this gameplay mechanic a little more fleshed out in the future, as well as music/sfx.
I also ran into a bug where my ship exploded as I was drawing the lasso, and the lasso just kept drawing indefinitely.
What a fun game. Having the dynamics represent the difficulty was a cute touch. I would definitely play this game all the time if it had more levels. I'm always impressed when someone can make a fun (let alone functional) rhythm game for a game jam submission, and you've managed to do both! Great job!
Really enjoyed completing this game! I noticed a few bugs but nothing game-breaking in my playthrough.
- You can spam the reload button on the enemy wave level, allowing you to essentially never run out of bullets. Maybe a small reload timer could fix it?
- Slimeking was stuck shooting on the right side of my screen for a lot of the boss fight, making it pretty easy to beat him
- A fun visual glitch where you can have your gun sprite on both sides if you put your cursor over the player (doesn't actually let you shoot from both guns at once, but is still a funny glitch)
Overall, I really enjoyed the look of the game and loved the minigame aspect of it. Good job!
Once you get a hang of the controls, it was hard to put to down! I think adding some type of health bar or some other type of indicator on how many times you can hit the wall would be helpful, since I didn't know what the metric was for the player's HP (I think it's based off the tail length, but it doesn't seem to be 1-1 with the food pickups, which is a little confusing). I never managed to make ti past the first level, but I really enjoyed what I played! The color scheme is great too :)
The art style and color palette are really striking. The animations have a handmade quality to them that helps give this game a ton of personality/atmosphere. The camera freezing mechanic is great and has a lot of potential for level design. Although the platforming (especially some collisions) doesn't feel as polished as the art, I really enjoyed playing this game. Good job!
Visually impressive, but I think there's a balance between minimalistic design and player feedback that could be improved. The obstacles/enemies can be hard to see (partly because of how the level is lit) and using the void barrier doesn't seem to make it any easier. Other than that, I had a great time wandering through the level, taking in the sights.
Your WebGL build might have issues with compression. If it's the same issue I was having, turning off compression in your Player settings might fix it.
Got stuck in an endless loop (probably unrelated to the theme, lol) in the gate section by the old witch's house saying there's dark energy. No matter what button I pressed, the text kept popping up and it wouldn't disappear.
Love the game's art and animation. It's a nice black-and-white version of low bit graphics and looks just like an original Game Boy game in the best way possible.