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Fish Paper Scissors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #142 | 3.222 | 3.222 |
Visuals | #198 | 3.278 | 3.278 |
Overall | #235 | 3.078 | 3.078 |
Fishiness(?) | #262 | 3.444 | 3.444 |
Fun | #286 | 2.667 | 2.667 |
Creativity | #313 | 2.778 | 2.778 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Notes (optional)
I loved participating in this jam it was nice to make something silly and ridiculous. It was really nice to get the ball rolling and motivation back up for my next passion project. I unfortunately had to use assets for most of the audio-visual elements as I was sick and had a very limited time available
Pre-existing assets (optional*)
I used Poly Ultimate Pack by PolyPerfect for the background visuals, I used GUI Pro-CasualGame by Layer Lab for the UI elements, and I used Game Music Stingers and UI SFX Pack 2 for the music. I used Cartoon FX Remaster for the particle effects. I also used FlatKit for the shading on the 3d elements, and the fish images are taken from the internet.
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Comments
this game really put a smile on my face; the music and the visuals work very nicely together! and the gameplay feels a lot more exciting and strategic than traditional rock-paper-scissors :D
I absolutely love the aesthetics choice, the collage with kinda 3d background and mobile like buttons, all that mix makes this so cool to look at ....
gameplaywise although cool and funny as an idea, rock paper scissors is something I feel could be challenging to add depth of gameplay, unless there is someway to predict the AI choice of movement .... of course you all know that and were focused on the visual elements, these I found to be just amazing
Congratz for your submissions ! Personally I would have removed or reduced the timer to make it a bit faster :)
Very silly.
simple game but I like the twist on the rock-paper-scissors genre by limiting the number of possible moves for a given match up. Great visuals / fx guice combined with fun music / sfx. Feels very polished in the end, great job!