Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

BLDWRKSView project page

A gameplay expansion for FIST
Submitted by Hookline&sinker (@hooklineasinker) — 24 days, 6 hours before the deadline
Add to collection

Play gameplay expansion

BLDWRKS's itch.io page

Results

CriteriaRankScore*Raw Score
STYLE#74.2224.222
Overall#104.1114.111
SUBSTANCE#114.0004.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Love it's physicality. Such a unique offering

Submitted

Cool concept and I appreciate the amount of versions of the content included, however I think it would be better to work on the presentation.

  • The overlay interferes way too much with readability but the no overlay version is very plain. I would go for a version that includes headings and ditch both, this would be much friendlier to people using screen readers too.
  • The mixture of portrait and landscape content is very frustrating when using a PDF
  • I would consider a slightly different font for highlighted terms like PUNCTURE. They do use bold but there is a lot of red on the page so if you are scanning quickly to find a mechanic it is a little tricky

The blood splatters and finger prints are really cool so it would be awesome if there was a way to fade them to make the text above more readable without losing the impact

Submitted

Fantastic cover art with a professional looking layout. I had a little trouble reading the text with the dark red overlay, but there’s a non-overlay version. The only tradeoff to using the non-overlay pamphlet is losing out on some of the cool aesthetic.

This supplement will play well with folks that want more crunch in their game or want damage types (e.g., bludgeoning vs piercing) to mean something.

Mechanically, there’s a blood-based stat that functions like exhaustion in other systems. Got all your blood? You’re ready to rock. Lose some of your blood? It’s harder to do things (e.g., take a -1 to FORCEFUL & REFLEXIVE checks).

Implementing this material requires a bit more record keeping, because not all damage results in blood loss, and I could see some edge cases that would require negotiation – e.g., normally katanas (most slashing weapons) don’t cause a >PUNCTURE wound and blood loss, but if I managed to get stabbed with a katana, I think it’s reasonable to say I’m losing blood. Conveniently, there’s a fillable PDF or a cool print & play option for tracking blood levels.

The real gem (in my mind) are the different types of blood you can choose to pump into your merc or drink if you opt for the Vampire TRAIT. For example, Fireblood is mixed with plasma and adds fire damage to your melee, while Gumblood makes you sticky. Mostly in a good way. Even if you choose not to implement the blood tracking option, you’ve still got a convenient table for rolling up a variety of boosts (potions, cocktails, etc.) that you could serve up to your mercs in some other format.

Submitted

I realized that my original comment won't show up  on the non-jam project page, so I'm going to repost it there so it will be a public endorsement.