Wow! I haven't been on itch in months and returning to see the fruits of your persistence is an amazing feeling. Looks so awesome!!! Great job for persisting on this project
Tigran.exe
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So happy to see you're satisfied with the decoration refactoring! Once again, I loved hopping around as this little bunny and found a really cool V shaped rock that also kinda looked like an altar I just chilled around.
I'm curious to see how you're going to fill the caves because while I enjoyed finding a big rock in a barren cave (broke the pattern of barrenness), I don't want to say that's what would be best. Have faith in the cute experience you want, don't steer too much to the conventions of gamifying the bunny even if that's what players and I might try to do!
I look forward to next friday!
I saw that video as well! I think we tend to forget how powerful logging the story of a game's creation is, even if this is just a little art project.
The game felt great to me. Loaded fast, loved how the dust bunny moved with the dust particles. Managed to reach pretty much anywhere.
I was quite surprised by seeing one of the big rocks (Yes a background rock got me excited) and I wonder if there could be things hidden within the cave that the player doesn't know about. Having something handcrafted could break the pattern of monotony of going through random caves but not telling the player about it could bring a real sense of discovery to it.
Keep doing what you're doing! This is going great
Took me a couple of reads through to really embrace this package. I've always been terrified to do one shots of games I don't design but this is so to the point and great for a campaign using beginner. I'm always also looking for interesting mechanics and the shadowside brings a simple yet engaging system. Great job!
Took me a couple of reads through to really embrace this package. I've always been terrified to do one shots of games I don't design but this is so to the point and great for a campaign using beginner. I'm always also looking for interesting mechanics and the shadowside brings a simple yet engaging system. Great job!
I was originally confused by the genre shift but wow you presented and then sold the idea. As a huge fan of supernatural mystic fiction, this was in my lane. The new traits are nice but to me the setting really is what sells it. Guess I wish there was a bit more to fill into a campaign aside from traits
I was originally confused by the genre shift but wow you presented and then sold the idea. As a huge fan of supernatural mystic fiction, this was in my lane. The new traits are nice but to me the setting really is what sells it. Guess I wish there was a bit more to fill into a campaign aside from traits
I'm so happy you started this jam. I just want to design systems, not focus on art
I made 666, it's a game about using 1 dice to tell a story for characters with tragic fates.
https://tigranexe.itch.io/666