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Tigran.exe

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A member registered Apr 25, 2022 · View creator page →

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Recent community posts

Wow! I haven't been on itch in months and returning to see the fruits of your persistence is an amazing feeling. Looks so awesome!!! Great job for persisting on this project

Yeah this is just straight up great. The pitch is just executed precisely. It's great. 

Arrrrgggghhh one of those games that makes me want to understand how it's possible. Everything felt crisp and so fun. 

So much staggering amount of detail in such little time! Great job, I'm curious what was the hardest thing to implement!

Love the model and attacks. Add some fog and sound effects and you got a premier dungeon crawler here!

What an incredible experience. A few colored stills do so much to set up the stakes and I felt sent off with such a strong purpose. Loved it so much and incredible that this was done in such little time!

Sublime

Sublime

Ahhhhh so amazing to come back and see this growth! Keep pushing! Keep going! Also aaahhhh the main character is soooo cute. I'll take a chance to play and see what has changed

Amazing. Just an amazing game

A beautiful creation. I am the decider between life and death

Love the vines! Relaxed nearby the green vines and had a blast.

Cute game! Love the artstyle and the gameplay had me hooked. I would say it's a bit harsh how if you can't kill an enemy you immediately will lose a bunch of health but the core system is quite fun!

So happy to see you're satisfied with the decoration refactoring! Once again, I loved hopping around as this little bunny and found a really cool V shaped rock that also kinda looked like an altar I just chilled around. 

I'm curious to see how you're going to fill the caves because while I enjoyed finding a big rock in a barren cave (broke the pattern of barrenness), I don't want to say that's what would be best. Have faith in the cute experience you want, don't steer too much to the conventions of gamifying the bunny even if that's what players and I might try to do!

I look forward to next friday!

Such a beautiful distinct style. Eldritch horror benefits so much as well from less is more. 
You wouldn't need to fill every detail or illustrate every horror. The eldritch night is most terrifying in our minds!

I hate how this is a mockup....

Hahahaha, you did such a great job with it!

Reminds me of the incredible Tako Boy Studios look

This is killer! Knocked it out of the park, each image explodes with the atmosphere

I would love to get your opinion on my submission when I submit because you just nailed this atmosphere.

Even "You've been wronged many times." brings so much potential to the table!

I saw that video as well! I think we tend to forget how powerful logging the story of a game's creation is, even if this is just a little art project.

The game felt great to me. Loaded fast, loved how the dust bunny moved with the dust particles. Managed to reach pretty much anywhere.

I was quite surprised by seeing one of the big rocks (Yes a background rock got me excited) and I wonder if there could be things hidden within the cave that the player doesn't know about. Having something handcrafted could break the pattern of monotony of going through random caves but not telling the player about it could bring a real sense of discovery to it.

Keep doing what you're doing! This is going great 

woah this is like a must for future sessions. Really well pulled off

Incredible! You handled what I love to attempt much better than I did. The leaving of threads to pull is so satisfying and the style is so clear cut even with such simple styling. 

Love it's physicality. Such a unique offering

Took me a couple of reads through to really embrace this package. I've always been terrified to do one shots of games I don't design but this is so to the point and great for a campaign using beginner. I'm always also looking for interesting mechanics and the shadowside brings a simple yet engaging system. Great job!

Took me a couple of reads through to really embrace this package. I've always been terrified to do one shots of games I don't design but this is so to the point and great for a campaign using beginner. I'm always also looking for interesting mechanics and the shadowside brings a simple yet engaging system. Great job!

I really think there's great potential in this, just needs to be honed in. Took a while to understand what this was but you still did a great job!

BOTANIST and QUACK are just wow. 5 stars

Such a bizarre yet interesting take into the FIST collection. The society is quite a highlight

Love the terrifying progression mechanics in this package 

don't think I can add anything that hasn't been said. Great ideas, feels like it needs to just be worked through a bit more. Great job!

Love it. The progression/escalation mechanics fit so well with the paranoid aspects of FIST

Simply incredible. So often time is ignored in games and love the implementation here. The amount of sheer work is extraordinary and the love the amount of links and resources.

I was originally confused by the genre shift but wow you presented and then sold the idea. As a huge fan of supernatural mystic fiction, this was in my lane. The new traits are nice but to me the setting really is what sells it. Guess I wish there was a bit more to fill into a campaign aside from traits

I was originally confused by the genre shift but wow you presented and then sold the idea. As a huge fan of supernatural mystic fiction, this was in my lane. The new traits are nice but to me the setting really is what sells it. Guess I wish there was a bit more to fill into a campaign aside from traits

Love the look and the design does a great job portraying that war tension. STEELHANDS is quite a cool addition!

Yeah I should have gave more to it. Thanks for leaving feedback!

NOW THIS IS EPIC!

Love how you actually shoutout your playtest of it. The progression of the Living Vortice's attack is just stellar.

yes yes. little secret meetings are best little meetings!

Great little update!

I'm so happy you started this jam. I just want to design systems, not focus on art
I made 666, it's a game about using 1 dice to tell a story for characters with tragic fates.

https://tigranexe.itch.io/666

I salute you fellow designers! I aimed to use this jam to help push my ideas out of the isolation of my head and into the eyes of those passionate about this type of design. Please be as critical as possible with feedback!

Ominous! I like it. Never really seen a class drifting in a limbo of meaning.