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A jam submission

Protect The PlanetView game page

A short game about protecting a planet form incoming asteroids
Submitted by Dum — 14 hours, 33 minutes before the deadline
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Protect The Planet's itch.io page

Results

CriteriaRankScore*Raw Score
Polish#113.1113.111
Enjoyment#163.1113.111
Ambition#222.7782.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord Username
Jv0606#5256

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Comments

Jam HostSubmitted

The ship movement felt really nice and the game itself is pretty good! My only complaint would be the music not entirely fitting with the theme of the game, I wish it had a more 'space exploration' kind of vibe (if you know what I mean), but other than that its a pretty good game made in 3 hours!

Developer

yeah i get it. I suck at making music tho lol. Thanks for the review

HostSubmitted(+1)

Everything felt pretty polished, the only thing is I would have liked to see some element of increased challenge, the ship having to dodge the asteroids, maybe speed them up, etc.

Great job on the game.

Developer

The ship actaully was suposed to need to avoid asteroids. I mistaged it right before bulding, so my code didint recognize it as something that should trigger the you lost screen

Submitted(+1)

Fun little game! Shooting and movement feels good and I like how you have to fly towards enemies to shoot them. Only issue I had with the movement is how the ship spazzes back and forth if its right under the mouse. Maybe offset the ship a bit so just the tip moves to the mouse pos?

One thing that could be interesting is if you had to avoid shooting the earth.

Good job!

Developer

Those are some sweet ideas for when i update it after the jam ends. Thanks for the feedback! 

Submitted

I made it pretty far! great job. the difficulty ramp could have been a little steeper. but i like the controls and gameplay.

Developer(+1)

Ho- wha.. I dont even... How did you get that far? All jokes aside, i totally agree, but i didint have the time to properly balance it. Good Job on the 2242 asteroids destroyed.  That also concerns me, i dont know how far the counter can keep up (because of the size of the textbox. im gonna need to search for bugs before i update it after the jam. Thanks for the feedback!

Submitted(+1)

I don't know why, when i destroy my first asteroids i expect to see more little asteroids. The concept is simple but cool and the control limitation is really well implemented.

For the polish : perhaps add an explosion or something to understand why the game is over now. At a 60+ score it's pretty hard to see why.

Developer (2 edits)

That is actually a really good suggestion. That is one thing i considered making, but scrapped bcs i didint have a good idea. The traditional exploasion would not look good, because it wasant included in my assets and im a TERRIBLE artist, especially if im rushed. So i just kinda forogt to do it. Definitively going to update this one once jam is over (also the asteroid aplit thingy is really cool, def going to do that). If you are intrested in seeing how i made this, there is a REALLY in-depth devlog on its page. Happy jamming!

Submitted(+1)

I can't really keep my space ship still, make it so that if the cursor is within a certain distance of the ship, it does not move on that frame. Also, it doesn't really matter where my space ship is, I can play by ignoring my space ship and just clicking on the asteroids. The two solutions that come to my mind is to either make the player die if he touches an asteroid, or make the bullets a lot slower so that it makes more sense to move your ship closer to an asteroid.

Developer (1 edit)

Yeah im well aware of those issues. Unfortunally, i ran out of time before i could do anything about it. I actually made a very i depth devlog for this game, it should be acessible from its page.  Thanks for the review! (teh ship WAS suposed to die by asteroids, but i tagged it incorrectly right befor ebuilding wich resulted in this :( cant have everything lol)