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Interesting use of the mouse wheel, and I always like an inventive health display!
Criteria | Rank | Score* | Raw Score |
Polish | #9 | 3.250 | 3.250 |
Ambition | #11 | 3.417 | 3.417 |
Enjoyment | #12 | 3.250 | 3.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username
Neverknow247
Interesting use of the mouse wheel, and I always like an inventive health display!
If it had a bit of feedback, would be very satisfying to play. Got a score of 276, so pretty good I guess.
Great game! Pretty well polished and fun. I found it quite confusing juggling between attacking and defending, but I guess that's part of the learning curve. Good job!
This game was fun and challenging. The scrolling felt a bit slow, at least when playing the html build, but I don't recall having as much of a problem when I downloaded the linux build. To be honest, that's the only crit I can think of right now, you feel like you did a solid job here.
Thank you for the feedback. It definitely needs more balancing. the issue i was having with speed is i was trying to replicate paddle controls from the Atari, but the mouse wheel sensitivity isn't a good substitute. if i turned the movement up it was jumping too far. i would like to completely redo the movement to use acceleration to increment how fast you move for how long you are scrolling. Thanks again!
A pretty good arcade game! I guess working on the enemies to spawn properly was a pain in the butt, which is pretty ambitious itself to be honest. Pro tip: SCROLL YOUR MOUSE WHEEL AS HARD AS YOU CAN and hold the space key :)
I appreciate the locked rotation scroll wheel thing thats going on from a retro perspective, but if I had a choice, I would pick a "look at my mouse" kind of control scheme. I feel like my shield could be closer too, by the time bullets get close enough for me to realize, its already too late.
I can cheese it by scrolling as fast as possible and holding space.
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