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A member registered Aug 24, 2019 · View creator page →

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Uhhhhhh... No?

aw man i tried to fix that but didint work. Also about the dif target locks: they were planned for dif projectiles. I really wnated a slow moving homing missle, to stop the hold left and win strar but ime murked me. Also i never used rayccasts before so yeah...

Thanks a lot for the review. PS: About the theme, its just about the rock, its is hard and fast (asteroid susually travel at insane speeds

yeah i get it. I suck at making music tho lol. Thanks for the review

I actually pinpointed the problem i coded the entire velocity cap it works, but i forgot to slap the script on the player game object. I still have 3 sec dev time wich is  enought to slap it but i dunno if im allowed to so i asked in discord. Weather im allowed or not, im still quite proud of this. Thanks a lot for playing! (Btw if you have time oyu might wanna try to beat it no speed exploit, its a good challange

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Oh boi that means the velocity cap broke. originally it was going to be fixed because i was adding in homing missles, that if you exploited velocity you would just run into but i ran out of time. Last few minutes i slapped a velocity cap but i might have broke. oh well. also about the music: I decided to challange myself to make everything by myself and lets just say im not a good musician or artist, but for 3 hours 9and my 3rd comeplete project) im satisfied. still, im updating that once the jam is over (unless we can update during jam, but i dont think we can

No problem! Aways happy to help!

Hey there! This is my review of your game. Please keep in mind, this is my opnion, and its not the whole absolute truth. Now lets get into it

GAMEPLAY

The gameplay is solid, and simple,  with the only problem being the mouse not sticking to feathers properly when going fast. Normallyits pretty bad, but manageble and understandable for a 3 hour game. until you bring tarckpad in the equation. Trying to drag it with trackpad just doesnt work for some reason, so for laptop people, you HAVE to grab your mouse to play this. Its understandable, but annoying. 2/5

VISUALS

The visual look noice, and are overall solid. I dont really have any complaints about it, its actually really solid and amazing that it was self made during the 3 hours. 5/5

AUDIO

The audio is also super solid, and as the cisuals, impressive for a 3 hour game, again another solid 5/5

ENJOYMENT

Enjoyment is HARD to explain, but i honestly im kinda biased because for me the experience was horrible until i read the comments and tried playing with a mouse, and it got slightly better. Still, it took a lot of the fun out of the game. 2/5. Def fix the mouse it would bump it to e easy 4/5 maybe even 5/5

THEME

It fits the theme really well and its a cool take on it. 5/5

Yeah that was the idea. Thanks a lot (Boi that target lock mechanic took some time to get working lol) Did you manage to finish it?

Hey there! This is my review of your game. Please keep in mind, this is my opnion, and its not the whole absolute truth. Now lets get into it

GAMEPLAY

The gameplay is solid, and simple, and overall really polished wich is amazing for a 3 hour game. Rnadom puzzles are also cool. My only ocmplaint is the "not detecting its solved glitch" but its really rare and shouldnt be a issue. Also please keep working on this and add some mechanics like broken pipes or something i dunno. More variety on the pipes would be great. 4/5

VISUALS

The visual look noice, and are overall solid. i would have liked a animation for the water/liquid going throught the pipes (like dripping in the open end until you connect it to the red pipe, but its a 3 hour jam, so that is more a suggestion then a must have. Also, it is a pre made asset, so i feel like it deserves a 3/5.

AUDIO

Again, really solid audio, the sound effect for moving teh slecttor and spinning pipes are both really good, my only complaint is the lack of music. 4/5

ENJOYMENT

I cant really explain this one, but i overall really liked this, 5/5, pls update it

THEME

Honestly? Really good game but i tried again and again, but i couldnt see how it fits the theme. Sorry bud, 1/5 from me

The ship actaully was suposed to need to avoid asteroids. I mistaged it right before bulding, so my code didint recognize it as something that should trigger the you lost screen

Ho- wha.. I dont even... How did you get that far? All jokes aside, i totally agree, but i didint have the time to properly balance it. Good Job on the 2242 asteroids destroyed.  That also concerns me, i dont know how far the counter can keep up (because of the size of the textbox. im gonna need to search for bugs before i update it after the jam. Thanks for the feedback!

Those are some sweet ideas for when i update it after the jam ends. Thanks for the feedback! 

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That is actually a really good suggestion. That is one thing i considered making, but scrapped bcs i didint have a good idea. The traditional exploasion would not look good, because it wasant included in my assets and im a TERRIBLE artist, especially if im rushed. So i just kinda forogt to do it. Definitively going to update this one once jam is over (also the asteroid aplit thingy is really cool, def going to do that). If you are intrested in seeing how i made this, there is a REALLY in-depth devlog on its page. Happy jamming!

OOOOF just realized i mistagged somehting in  the code, and the sjip is immortal. its not game breaking, but i dont think i can update it until after jam time. :(

Hey there. This is my review of your game, pleas ekeep in mind its MY opnion and by no means the absolute thruth. I do belive it has ist value tho.

AMBITION

Above average jam scope, i like that it goes on and on with more waves (wich i assume the characteristics are picket by some function wich make sthe game harder as you go). Its not super Ambitious, but defitively above average 4/5

ENJOYMENT

This is quite the fun game, when played in the intended way by the developer. However, it is easily cheesed by going in a corner, sitting back, relaxing, grabbing a nack and initiating automatic murder mode 5000. Still, gets a solid 3/5 from me, and i really think you should expand on this game after jam

POLISH

This is surpisingly functional  for a 3 hour game, good job! Its not flawless tho. here is a short list of the main ones 1-The corner cheese. 2- teh enemies go CRAZY in the death menu. they starting clipping throight walls and stuff. 3/5

Hey there. This is my rating of your game. PLease keep in mind this is MY opnion, and by no means the absolute truth. Now lets get right into it

AMBITION

Not much to say here, its quite a simple game, nothing to crazy, nit not that simple either. Solid 2/5

ENJOYMENT

As the description says, this is a good concept, but it coukd have been better executed. My problem with this one is that it is simply to easy. it starts off cool, but it should get ahrder (more crabs etc) as we progress. Also the healing is a bit TOO op. 3/5

POLISH

This game really shows the 3 hour mark on this criteria. There arent any game breaking glitchs like softlocks or wall clips (wich i found in 2/5 games i rated so far) but, it doe shave its flaws. Tha min ones are: 1-Kill counter doesnt reset on death 2-you can move when in detah screen 3- the health bars goes crazy on deatj screen. 2/5

Wow. Im trully amazed this is a 3 hours game. Anyways onto the classic disclaimer: This is my opnion, and by no means the absolute truth. However i do think it has its value. Welp onto the review

AMBITION

5/5 no doubt. To think someone had time to code a puzzle game and its mechanics, and then proceed to design 13 levels in 3 hours is astonishing. im trully stunned by that. Well played sir(or mam) well played

ENJOYMENT

OVerall, the mechanics are SOLID, and it really is a fun game to play. I couldnt break it and belive me i TRIED (i managed to softlock 2/5 games i rated so far). I think it could be a bit harder and have more mechanics. also PLEASE update this, i would really play a finished version of this. 4/5

POLISH

Not much to say. its a robust game, but the text explaining stuff withing levels is quite a pain to read sometimes. 4/5.

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Yeah im well aware of those issues. Unfortunally, i ran out of time before i could do anything about it. I actually made a very i depth devlog for this game, it should be acessible from its page.  Thanks for the review! (teh ship WAS suposed to die by asteroids, but i tagged it incorrectly right befor ebuilding wich resulted in this :( cant have everything lol)

Oh boi i was looking foward to rating this. Before we get started, please note this is MY OPNION and by no means the obejctive truth. With that said, i do belive it has its value

AMBITION

5/5. To think someone would make a plataformer, with enemies, animations, and at leats 2 levels (didint finish it sorry) in 3 hours is insane. That is a 5 star ambition from  me. Unfotunally, it had its cost...

EJOYMENT

This was actually surpisignly fun to mess arround with, and find out ways to beat the level in un-intended ways, by abusing the fragile 3 hour code for such a "large" (for 3 hours) project. As much as it was fun however, it wasant fun because of the game itself. In fact, the game itself eels slughish for a plataformer. Still, i had fun, 3/5. 

POLISH

Oh boi. Look i get it, its a 3 hour jam, but like i said, this game is a glitchy mess. in 20min of playtime i managed to: SUPER high jump over huge sections of level 1, softlock the death screen, fall throught the ground, clip throught one tile walls. Yeah... im sorry but this is a solid 1/5 from me

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Hey there! This is my rating for your game. keep in mind this is my personal opnion, and is by no means teh absolute truth. Lets strat on ambition: Nothin special here, just a simple 2d space shooter thingy, wich is TOTALLLY fine, but its a concept done and redone, without much more added. 2/5

Now onto Enjoyment:This is were im dont ahve much to say. In my opnion, this game in its currebt state is NOT fun. No time to react + erractic enemy movement and only 1 life, its simply not fun. With more polish, this could be a really fun game, but as of right now, i can give it more than 1/5.

Wich brings me to polish. This is tricky, since this is only a 3 hour jam, we cant judge a lot on polishing, but it defitively isint as polished as xacould be. It feels like you wasted too much time ADDING atufff and forgot the TESTING stuff phase. To be fair, it WORKS, just not in a great way. Also the UI is normal wich is bonus points form me. 3/5

Noice. Much better than anything i could make in 3 hours. Some feedback i have as a player is that the enemy movements are too erractic and random, and you dont habe much time to react to incoming bullets. Neat concept tho.

Thank you. Good luck too you as well

thanks. Yeah i didind have time to polish it, i took way too long figuring cutscenes out. And i lost one day bcs of family reasons. But still im really proud of it, and thanks for playing

No that is not the point. I like the dev. what im saying is that you can beat some levels without it, and i feel like that shouldnt be possible

Really cool game. Feel like it could be harder tho. Some level i could do without the dev console

Yeah that is supposed to be the last piece you get. The game was made to be pretty hard, and that piece can only be reached with dalton. i do agree tho i could have gave a better hint. Btw if you got the underground one, you can easily finish the others. Thanks for playing tho. I really need to improve my game balacing skills

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hey there. thanks for the feed back. What wall are we talking about? The one to the right or the one underground? And yes i willl update this

there are bugs, but again its a jam game made by a 13 year old developer. i think it turned out pretty well

cool

Just a quick note: im a hobbyist and im still a teenager that just likes programming and its kinda good at it but probably not enought to satisfy some people so please if you still want to team up than feel free to tell me