Play game
MoonBase Arcana's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2 | 3.400 | 3.400 |
Overall | #3 | 3.125 | 3.125 |
Overall | #3 | 3.200 | 3.200 |
Gameplay | #4 | 2.900 | 2.900 |
Presentation | #8 | 3.000 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
There's a lot of neat stuff here, but my god that screen shake was driving me nuts.
yeah that also bothered me...bit intense
I have no idea what happened here, but I apparently need -5 more white gems before the game will let me win. :/ https://prnt.sc/hwletg
Pretty fun overall, even if I haven't actually taken on any of the dungeons yet.
UPDATE: I have now played a dungeon. They're pretty fun too, albeit they all seem to have similar layouts thus far.
Was pleasantly surprised to see you participated in this jam! First off, thank you for your tutorial videos! I've learned a lot from them over the past year or so . Actually utilized the custom platform enemy movements tutorial for this jam as a base then added my own AI.
This was a very impressive scale of a game for a game jam- even though this one was 2 weeks I can tell this took a good amount of the time just to get the base game in place with the random generation, dungeons, map system, etc. Gameplay overall was a bit of a grindy experience gathering resources but still very immersive and had a lot of fun exploring the randomized maps.
Couple suggestions I might have though would be adding some enemies on the over world map to fight when exploring (if that wasn't already planned) - would add to the immersion and sense of urgency. Maybe even some damage to the enemies when drilling them...I assumed it would for some reason and tried it on the face-hugger-jumper things since they were below my line of fire but found out quickly it did not do damage lol might be worth a try if it doesn't make it too easy.
Honestly can't wait to see if you take this game further! I think it has a bit of room for improvement in some aspects but a lot of potential!
Was hyped for Taco's team submission, and although I felt a bit of dissapointment, I can really see all the hard work, sweat and many many hours that went into this. Sad of the time pressure, since I know this game would've been amazing. Still very solid, and all the creative ideas put into place make it a surprising 'I need to play more' kind of a game.
We spent so much time creating the underlying framework, we didn't get down to actually making much of a game. The maps didn't get made till about 2 hours before the JAM ended. Live and learn.