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Portal Hurdle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #14 | 3.250 | 3.250 |
Gameplay / Fun | #15 | 3.350 | 3.350 |
Sound / Music | #15 | 3.150 | 3.150 |
Innovation / Originality | #18 | 3.300 | 3.300 |
Overall | #21 | 3.175 | 3.175 |
Graphics | #29 | 3.100 | 3.100 |
Theme | #33 | 2.900 | 2.900 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a speed running game
Did you use any assets?
No external assets were used
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Comments
While playing all the entrys at least two times for the voting I recognized your graphics (player and portals) glitch while running on a classic Game Boy (DMG).
They get almost completely black.
Nice game though! :)
Liked it! The controls are good and the art is nice, use of colors, etc. Game could definitely be expanded upon with enemies etc. I like the use of the portal mechanic, but when there are more than 2 in one screen it feels a bit random where you end up when you use one. And I think it would be better if it wasn't necessary to press A when you want to use a portal - it should transport you instantly without buttons press, I think. Also it wasn't always clear where you can walk and where not - readability could be better. But again: very good submission!
Not bad for a first game! I liked it, even if we can see some imperfections, but it's normal with a 7 days Jam :) . A big margin of progress between my 2 runs as you can see on the pictures ;) . As said in the comments, there is a little bug with the 2 portals that cross each other, once you take one, it does not move anymore, and sometimes the good one becomes inaccessible, stuck under the bad one ;) .
Thanks!, and yeah, I didn't have the time to figure out why they did that, but I figured it usually made it a little easier if they freeze. "usually"...
I love how many people have been testing these on their game boys! I put every entry on my GBA SP (Blue)- the best handheld system ever!
I have a grey SP, but I find that the grip is not so good on a SP, but to each his taste :)
Congrats on developing your first (Game Boy) game. The graphics are really nice. I love the jump animation and your colour palette. Your music really gave me a sense of urgency which fits the speed running theme.
It took me a while to get used to the controls due to the momentum of the player. The portal idea is nice although I didn't understand that I have to press A to enter them immediately. Sadly I wasn't able to finish your game because on leaving one portal in the second level (see screenshot) I always directly get throw into the spikes.
I saw on your game's main page that this was the first time working on GameBoy for both of you - amazing!!
I had fun playing it (best score I got was 54); it's a very unique mechanic that is very cool to see used with GB Studio. I'm assuming that the portal mechanic was made using triggers and setting player position?
There were a couple of parts that I thought were glitches at first but began to realize that it's part of the game. Mainly the parts where the portal takes you into the air and the player is basically walking on an invisible platform, but other times it takes you into the air and gravity will pull the player down.
Overall, graphics, sound, gameplay, everything was nice! Good job y'all :D
Thanks for trying it! That's a great score too! I use up my actors for the portals, so they could move, they had a script that moved the player, and had it change state to display the porting animation. Some of the clouds are platforms in disguise.
We overestimated the graphics capabilities, and YiNa had made a bunch of great assets we couldn't use.
After playing through it again, I see what you mean about the clouds as platforms. Maybe it's because I played on a non-backlit GBC that I didn't notice them the first time.
Hi, very nice, the atmosphere works very well I think
Although the gameplay and gamefeel could be improved, I salute the originality of the level design.
Congratulations!
Thanks! YiNa did a great job on the art. We had more to put in, but ran out of memory. I was a little worried it was kinda derivative. Of course I couldn't figure out what the actors that were supposed to move freeze sometimes, but at least there is a reset if something goes terribly wrong
If you see this before submission period ends, please add a gb or gbc file!
Whew! it was there, i just had it set to not be available by accident. Thanks!
Cause you are an expert, what did you think of the sound? I cut out about half the planned notes cause It didn't sound right when starting more than 2 notes at the same time. Are you able to get all 4 sound channels working at the same time? Also any good way to simulate a base sound?