Wee! I love survival crafters, done right. Nice that this one has an actual end-goal instead of the usual forever and ever. I ran into a bug where the game froze after a while when running full screen 1440p. Didn't have any issues running it 1080p windowed.
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Spaced_Out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #7 | 3.722 | 3.722 |
Fun Factor | #11 | 3.444 | 3.444 |
Theme Relevance | #18 | 3.500 | 3.500 |
Originality | #20 | 3.278 | 3.278 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I played this project and did a video and thought it was fantastic. It was a very well polished game and I too had a problem with the cursor staying focused on the game but I've had this before and I think it could be kinda related to my panasonic vierra 5000. The last game that had this problem I had to unplug to the TV and the game worked fine but I haven't test it yet tough.
Even the end scene with the ship in space was awesome.
Here's my video.
Regards
wobblyfootgamer
Are the enemies coming from the sea? cause that would be aces! I'm going to say that they were either way. I actually think this should be more or less the whole concept. I love the idea of a very limited crafting system with waves of enemies (maybe that get increasingly difficult each night cycle, creating a soft time limit) that you have to craft around defeating based on their type. You're simultaneously collecting parts to fix the ship, but the catch is you can only give it enough juice to hop to the next island. Each island has it's own unique flair, and each gets you closer to "getting off this stinkin' rock" or something :) Also I wanted the high ground for fear of an unseen enemy over the ridge, which I thought was a cool feeling for such a small game to give me (and a good way to leverage the island level).
The enemies are indeed coming from the sea! The enemies do spawn more every night but the increase isn't that big to notice in one or two nights so probably no one will ever notice while actually playing the game, but the system is there and can be tweaked to get better results. I'm glad you enjoyed the game and thanks a lot for the feedback. The different enemy types was something I had in mind but wasn't really possible to do in the limited time. I do plan on expanding the game so stick around if you wish.
The bug was caused by a program called VJoy. After uninstalling, the game worked great. But the cursor keeps leaving the screen. Try locking it in the center of the screen: Cursor.lockState = CursorLockMode.Locked.
Other than that, the game is very enjoyable and I love the models and graphics. Good Job!
Nice work ! very high level of polish, I love your minimalist style !
Thanks for the feedback, the music was made by Rustic Hilltop Inn, you can check out his amazing work on his soundcloud
Really great game! The UI was really impressive and I have to agree the monsters got me a few times and freaked me out. Over all though great job, maybe vary the pitch on the gun though as the sound would get repetitive.
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