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A jam submission

Anomaly AssassinView game page

Submitted by icecolddrink09 — 9 hours, 43 minutes before the deadline
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Anomaly Assassin's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Implementation#33.5713.571
Enjoyability/Engagement#42.7142.714
Presentation/Game Design#53.0003.000
Overall#53.0953.095

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What was your take on the theme?
Shooter game, enemies attack when the lights go off and are weak then freeze in the light but are much stronger. Gives you the option of either running away and slowly taking them out one by one in the light or quickly ripping through them in the dark at the expense of making yourself vulnerable

Game Engine / Tools used
Godot 4.3

How many team members worked on your project?
1

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Comments

Submitted

The gameplay is implemented well and the mechanics were a fun way to interpret the theme, the vulnerability provided a good risk/reward system for the player. The map is a little sparse however, and the shooting can feel a bit tedious after a while, especially in the light where you know there is no threat to the player. Overall it was a fun little game and I think an idea with more potential to explore, maybe with more weapons or a procedural level.

Submitted

A pretty good FPS game, it was very creepy looking around and seeing a crowd of anomalies right behind me. The game would be a lot better if it had more unique areas on the map, I felt there wasn't any real reason to jump. 

Submitted

The combat feels super satisfying! As an FPS player, I’m really curious—does headshot deal extra damage? 😂

Developer

I'm afraid not, I was thinking about adding it but time constraints and exams and other excuses meant I kinda gave up on the idea. I would still aim for the head though when I was testing and idek why

Submitted(+1)

I was doing pretty well until I accidentally backed into a shelf and got pinned there by the crowd of anomalies D:


Submitted

Fun idea to fit the theme, however some more variety in the map and gameplay could have served to make the game fun for longer. Maybe more weapons and more unique areas around the map?

Submitted

Quite fun but I have to ask a shop assistant to reach the top shelf!