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A jam submission

VengeanceView game page

Can you beat an enemy as skilled as you are?
Submitted by Asi Epshtain (@AsiEpshtain) — 3 hours, 21 minutes before the deadline
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Vengeance's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#53.9523.952
Innovation#84.0484.048
Overall#193.8103.810
Audio#343.3813.381
Theme interpretation#423.4293.429
Graphics#932.8572.857

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/asiepshtain/Vengeance

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Comments

(1 edit) (+1)

Finished it. Interesting game!

**SPOILERS**


After carefully timing deaths and kills for an hour, I also noticed that the music wasn't really changing anymore. So doing nothing after death triggers the ending! A message about the futility of revenge...I was predicting that it would be along those lines, just not sure how to trigger that event until I accidentally did. I think also entering the "hugzone" according to the github messages also might trigger it, and on my first playthrough I didn't get the scripted slowed down hug (I could move my player around as normal, ironically in fact I posed it for the screenshot). But interesting game. Great job. 

Developer

Very happy to hear you liked it. 
Choosing when and how to trigger the ending and cue player about it was a major design challenge, I honestly don't think I got it quite right, and I didn't install analytics so I can't see how many people get to it out of total played ( maybe I'll add that next weekend ). 
Still, happy to hear you got to see it and enjoy it, you mention a screenshot, where can I see it?

(1 edit) (+1)

Agh, it looks like I left the screenshot open in Snipping Tool and didn't save it. Sorry about that.

I do have a video of some unexpected behavior that I streamed after while screwing around after getting the ending. If the player goes to the conciliation line, then the animation won't play and the green arrow will just teleport to you. Other than that, the rest of the video is just me screwing around with the game with some pretty crappy audio commentary. Thanks for the reply! 

Submitted(+1)

Nice idea, concept and music. Great job!!!

Submitted(+1)

Very good concept! I hope you can explore this further!

Submitted(+1)

Really liked your concept! =D

Very well done!

Submitted(+1)

I absolutely adore your game.

Developer

Thank you so much!

Submitted(+2)

Nice concept ! 

Submitted(+1)

Extremely clever! With some polish this could really be something special.

Developer(+1)

Happy you like it.
Curious to hear what areas you think require polish specifically?
Feel free to criticize and suggest.

Submitted(+1)

Well, I think it just comes down to presentation and what I've heard many game devs call "juice".  The way the game is now, everything is perfectly functional, but I'm not sure it gets at the themes of what the game is about. Nor does it embellish the feelings you get while you play.

For instance: "Vengeance" is such a serious word for a sort of abstract shooter/puzzle game. But if you're going to go that route, I want to feel like I'm enacting revenge or somehow outsmarting my opponent, which is, I guess, myself. For me, that could mean more vicious color schemes, maybe more "intense" music, more satisfying or gruesome death animations, more interesting player avatars, etc. When I look at the sort of logo image on your game page, or when I read the description, it doesn't really say much about what this game will be like. I would've had no idea it was as much fun, or as challenging, as it actually is. If I can be perfectly honest, I'm not sure I would have played it if hadn't been a part of this game jam. I hope that's helpful, and I hope to see more happen with your game!

Submitted(+3)

This was a really clever idea.  I should have played easier on myself so I could have gotten farther, but no.  Bullets everywhere.

Developer

Thanks.
Did you get to the ending?