Adding the second thruster was clever - adding in the ability to stop with a cooldown made it into an interesting game. After I tried to get a high score, I spent a while just trying to see how fast I could spin, which in itself was really fun. I agree with others - I think this has great potential. Maybe instead of random debris you could make a game with set levels with predetermined debris locations and it becomes more of a puzzle game?
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Thrust issues's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #158 | 2.308 | 2.308 |
Gameplay | #171 | 2.231 | 2.231 |
Theme interpretation | #175 | 2.308 | 2.308 |
Overall | #189 | 2.154 | 2.154 |
Graphics | #214 | 2.000 | 2.000 |
Audio | #225 | 1.231 | 1.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/borsim/thrustissues_CSS_Gamejam_2018
Theme interpretation
Controls are a hybrid of two thrusters - they make sense on their own, but when combined, chaos ensues!
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