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Moon Blaster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #166 | 2.818 | 2.818 |
Overall | #230 | 2.636 | 2.636 |
Theme interpretation | #243 | 2.636 | 2.636 |
Graphics | #245 | 2.636 | 2.636 |
Innovation | #371 | 1.727 | 1.727 |
Audio | #385 | 1.364 | 1.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Trookio/moonBlaster
Theme interpretation
The game is basically shooting planets that are trying to invade your planet. I took moon shot very literally because you shoot planets. This is my first ever game, so enjoy!
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Comments
Amazing game, Godly Mode was a nice challenge.
Nice defense shooter! I love when the planet explodes and it makes something like a firework effect.
It would be cool to mention the level your were playing while receiving the final score (after dying or completing the game) so you can show off that you got tones of points in Godly mode :P
Well done!
Thanks so much! Yes, i'll work on the levels.
Really minimalistic, kinda relaxing. Could use some music and sound effects, even if what you were aiming at was a calm game. Cool aesthetic for a first game. Congrats on releasing and keep up the good work!
Thanks so much!
It was nice. Very "clean" art. Not very challenging but nice :)
Thanks so much!
Actually made me nostalgic about games like Crimsonland or Alien Shooter, you're in a right way
Thanks so much!
You are defenitely on the right way, learning gamedev. But I think, you schould increase the difficulty over time, to keep it challenging.
Thanks so much! Yes, I will try to do that in the future in my games.
Sound sould have really helped this! I do like the colorful graphics with some of the visual effects. Perhaps if they had been moons or the little "guy" in the middle was a moon it would have fit the theme a bit better.
Thanks so much!
Simple gameplay but surprisingly fun and satisfying, nice VFX upon destroying the targets. It would have been even more satisfying if there was a SFX when destroying targets as well. Well done guys!
Thanks so much, I had great fun learning gamedev, and it's nice to see you enjoyed it!