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A jam submission

JOOKView game page

A challenging Jook flies on a journey to the moon
Submitted by ChibiDenDen, Notachild, DaividAngel, Tranquility2 — 4 hours, 31 minutes before the deadline
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JOOK's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#663.7503.750
Audio#1552.9582.958
Overall#1862.8752.875
Innovation#1972.6252.625
Gameplay#2662.2922.292
Theme interpretation#2762.4582.458

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/ChibiDenDen/Jook

Theme interpretation
A flying Jook sets on an impossible journey to the moon.

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted(+1)

The game is cool. Art, music, and realization are great. Some little details made the experience better than most games.

Unfortunately, I ragequit after touching a pipe and going back to the very beginning of the game for the much-more-than-twentieth time, after having already gone through some areas of the game.

I love hard games but the checkpoints not working very well made it all frustrating after a lot of attempts.

Submitted (2 edits) (+1)

Good work! The art and animation work really well, and the physics/movement are quite cool.

However it's really hard from the very start, I actually tried the game a couple of weeks ago and couldn't even get out of the sewers section. Today I tried again, and with some practice it finally "clicked" and I was able to control the Jook more precisely, and reach the second, and later the third area.

But even then it's way too unforgiving, as hitting a wall in section 3 can still send you all the way to the bottom... doors help but only part of the way, there are still some frustrating sections to pass like the first blade of grass barring your way after the sewers.

So all in all the learning curve is too high (gave up the first time without passing first section) and even if you persevere it's too unforgiving, and thus frustrating (and I do love some difficult games like VVVVVV or Super Hexagon).

All that being said, I see a lot of potential with some more difficulty balancing. The collisions can be made more forgiving (factor in speed further so that low speed collisions don't kill you), and the level designs can be improved to be more forgiving too (no impossibly narrow sections when you need to be near-static to be able to pass and hope that the near-static collisions won't make you lose, and no falling to the very bottom - at most you should fall to the previous biome/level). The game could also better convey how the different elements work (first time I played I didn't understand what the door was, and how the checkpoint flags work - when I did manage to reach the first flag, then died and walked to the right all the way back to the beginning, that was quite frustrating).

I loved the intro scenes, the animation work is really nice :)

Submitted(+1)

For me the controls where difficult, I didn't finish the game. I liked the option for speed up the recovery.

Submitted(+1)

Cool game! but dang, it was rough for me to get to even the first flag! I tried flying up through the small gap above me, and also next to the apple, but I kept hitting a wall and was made to fast forward time, and start over… hmm

maybe add like an extra flag under the apple if people fail a few times/spend more than a minute and still dont get to the first flag? That might make it a bit more forgiving and allow players who aren’t quite talented (like me!) to have a shot at progressing in your game!

Submitted(+2)

The game felt so smooth. Though it was hard to control the roach,but I think with practice, I would be able to handle it.

Submitted(+2)

Really loved the concept and the graphics are awesome, but the controls ruin it for me. I had a hard time trying to manage the tilting and not colliding with anything. Maybe a bit of mercy with collisions would alleviate this. Good job anyway, great to see so many Godot entries this jam.

Submitted(+2)

Good game.  Graphics look great and nice subtle background music.  Game's physics run as smooth as butter.  It's a difficult game but fun to play.  Will add this to my collection to go back to.

Submitted(+2)

For what it is, It's an idea that has potential. Also it's well executed. The controls feel just a little bit more sloppy than they should. You could just add a little bit more drag to the player and it would feel great. Else Good Job! The art is really good btw. Nice designs.

Submitted(+2)

Very good art!
The controls were rather difficult, Id put this game under the "hard to master" genre haha
Nice game :D

Submitted(+2)

Very cool theme interpretation, I love the art and the calm vibe with the different tunes transitions. Really nice touch letting the player to customize the character, wizard hat!

Quite challenging to grasp the controls but still enjoyable.

Good job!

Submitted(+2)

I swear that I tried more than 20 times to get the first flag but evidently I'm not good at it :-)

Very nice music and graphics!

Submitted(+2)

Very nice art.  I had never heard the term Jook but it clearly is a cockroach.  I wish I was better at this type of physics game - I can never handle the extra degree of freedom from the rotation.  Nice work on your game.

If you like platformers, please try our game - Lumi and the Dark Night.

Submitted(+2)

Fun game, reminds me of a game from an old website called Funorb where you navigate a spaceship around tunnels and space mountains using very similar controls. Congrats the physics were very impressive!

Submitted(+1)

Cute! But the controls felt more infuriating rather than hard to master.

Submitted(+2)

Really nice game! I love the art and the animations. The movement feels good but the first level is a bit hard. 

Submitted(+2)

The graphics are very impressive. Judging from the screenshots you made different levels in different styles. Unfortunately I couldn't get past the first level, I need more practice. Maybe make the first level a little easier so you really draw in the player. 

Submitted(+2)

Nice game, very challenging!

The flags are placed a bit weird though. I already reached the "2nd level" (after sewer), touched something and my bug walked all the way back to start, even though I passed two flags at that time by flying over them. That was really frustrating. I did expect it walks back to the flag that I already passed.

Submitted(+2)

Cool art style!

Submitted(+2)

Also made a video review:

17:08 Jook

Developer(+1)

Really liked seeing your reaction, hoping to see you trying to finish the game =] 

Submitted(+2)

Really wonderful art and challenging gameplay! The main character achieves being both cute and unsettling, giving me flashbacks to finding real "waterbugs" as we call them here. Walking back to the checkpoints is an interesting mechanic that I haven't seen for this type of game, it leads to some fun level designs.

Viewing comments 24 to 5 of 24 · Next page · Last page