Play Move With Moons
Move With Moons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #84 | 3.267 | 3.267 |
Theme interpretation | #122 | 3.200 | 3.200 |
Gameplay | #153 | 2.889 | 2.889 |
Overall | #198 | 2.822 | 2.822 |
Audio | #225 | 2.533 | 2.533 |
Graphics | #291 | 2.333 | 2.333 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/gameDev422/MoveWithMoons_GameOff/blob/main/README.md
Theme interpretation
You place moons in certain areas and it's a moonshot that you are gonna finish all of the levels.
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Comments
Kudos to you for making so many interesting levels. The game mechanics are really innovative. Great job!
Thanks!
Wow, that was an innovative puzzle mechanic! I really liked this one. I think you did tutorials very well and the game greatly benefited from it. The simple mechanic had depth enough for you to teach advanced techniques as the levels go on and even though it's a game jam, you pumped out so many levels! It has all the elements that compose a great game design, well done! If I would point out something negative, it would be some difficulty spikes across a few specific levels. On them, it doesn't feel like solving a puzzle, it feels more like tinkering with milimetric position changes or experimentation until you randomly stumble across a solution. The nature of gravitational physics means a very small change on the starting conditions might result on completely different outcomes, and this becomes very apparent when you feel lost on this game. I guess it's the curse of innovating, you'll never perfect your creation when you're the first to do it. But well done anyway, one of the best puzzle games of this jam. Solid 5 stars on innovation for you. Great job!
Thanks for the feedback!
Nice gravity based puzzle game. It was quite relaxing to play and an interesting idea. Couple of suggestions:
1. Make it left click only? Perhaps by adding icons for the button presses, and removing the right click system which I found a bit fiddly. Then it would be touch friendly, and also wouldn't need the forward/back browser fix.
2. I got up to stage 10, the level looked a bit too tricky at that point, I had a couple of goes but was so far off I gave up. I wonder whether it would be worth opening up new mechanics before making the challenge too hard on levels? Perhaps the levels could be rearranged? Or maybe the "complete the level to open the next one" system could be loosened up a bit?
But overall very nice puzzle game.
1. How would you move the moons without using right click?
2. My playtesters found some levels too hard also so I added a hint mechanic so if you're stuck you can press H to get a hint. I dont want to rearrange the levels because I added a new mechanic every 5 levels.
Thanks for advice!
1. Left mouse drag? Instead of Right Click+D for delete you could have a delete button, which deletes the last moon you placed or moved?
2. Hints are definitely a good idea, but I think some people might want to try to progress without using them. Instead of rearranging levels another suggestion might be, if you complete x levels of mechanic area y, you also unlock the first level of mechanic area z. I'm thinking of something like Mario 64, where I think there are 6 stars available in the first world area. However I think you only need 2 or 3 to unlock the second world area.
1. I was deleting the moons when the mouse was pressed down but I totally forgot I could do it when the mouse pressed up.
2. I think I feel good with the system I have, I might think about something more complicated but not any time soon.
This is a tricky one!
I love the concept you came up with and solving a level feels super satisfying. Unfortunately I did eventually got to level 23 and level 24 refused to unlock for me, despite solving it twice :(.
I really like the gameplay, the rockets motion can get really chaotic under the influence of multiple moons! However, this means that even a small change in the moon's position can cause the rocket to follow a completely different trajectory. For me (running windows/chrome) right clicking immediately always deleted the moons instead of dragging them, also on many levels I wasn't credited with the deleted moons. So often I would have to go to the menu and then restart the level from scratch. I think that addressing these issues would make the game more satisfying (and less frustrating on the occasions when a small change makes a close miss completely miss the target instead of hitting it).
I liked the minimalist style of the graphics and I felt the levels were always super clean and easy to read, which is great for a game like this. I also enjoyed the music and sound effects and felt they added to the experience of the game.
Aside from the technical issues, I think this is a really fun game that suits the theme of the jam very well!
Im sure a lot of the bugs(deletion not working, 24 not unlocking) came from the fact that when I found something wrong I had to change it for every single level because I'm using a new game engine (for me) WADE, but I started fixing it by the end of the jam(and ill fix more post-jam). I dont know why the right clicking didnt work for you, most people don't seem to have this problem, I'll make downloadable(again post-jam) versions and hopefully that'll fix it?
Fun game! Liked how you made adding planets as a puzzle :)
Im glad you enjoyed :)
Fun game concept. Nice work on creating so many levels.
Thanks!
Its a nice game with a cool mechanic, was probably really hard creating all those levels :D
It was really fun watching the spaceship bounce around like a ball haha
TBH I created most the of the levels by placing stuff somewhat randomly then playing it over and over again until I got it right and if couldn't I just moved it around and then ordered it by toughness. Im glad you enjoyed!
Nice game with a cool mechanic.
It took me a while to get an intuition for it, though. I think if the last-path your rocket took stayed on the screen, it would have been easier. But I made it through to the end, so :D
Thanks :D
Really nice game mechanics and play style. The graphics are simple but seem appropriate. I noticed you save game states between sessions also - which is cool. I did encounter a few bugs - sometime 2 moons would get stuck together or not delete when expected, but it was not a game breaker since going back to the main and restarting the level worked just find. I got stuck on Level 8, so I'm still curious about what other mechanics were in store. I'm not familiar with the WADE game engine, so it's cool that you were able to do this with it.
For some of the levels it is needed to have multiple moons at the same spot to complete the level. Also if you're stuck you can press H for a hint that will tell you what ares you need to place the moons.
Gameplay: Cool physics game. I like the mechanic of using physics to solve puzzles
Graphics: Quite basic, but I imagine for a game like this, the core feature is the gameplay mechanic and not the graphics. I would have something else in place of the green squares (something like a glowing star field etc.)
Audio: Music was ok; could have been more atmospheric. I would have loved to hear more SFX for the rocket, its propulsion and its crash.
Innovation: Very nice!
Theme: You place moons in certain areas.
Overall: Excellent game mechanics!
Thanks for the suggestion.
On the game page it says "Earths spaceship is lost in space with no fuel" so propulsion might not make sense but crash noise could be nice.
Thanks, I'm glad you enjoyed!