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A jam submission

Move With MoonsView game page

Submitted by PepperBoi — 1 day, 22 hours before the deadline
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Play Move With Moons

Move With Moons's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#843.2673.267
Theme interpretation#1223.2003.200
Gameplay#1532.8892.889
Overall#1982.8222.822
Audio#2252.5332.533
Graphics#2912.3332.333

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/gameDev422/MoveWithMoons_GameOff/blob/main/README.md

Theme interpretation
You place moons in certain areas and it's a moonshot that you are gonna finish all of the levels.

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Comments

Viewing comments 20 to 1 of 30 · Previous page · First page
Submitted

Really cool concept! Great physics, lots of levels and good difficulty progression adding new elements to the scene every few levels. I quickly got hooked.

I love that you can restart the level quickly since you (at least myself) might need to restart it a few times to get some challenging levels done.

Just as a couple of small comments, I’ve noticed that there is some latency sometimes while dragging the Moon. The other thing is that I found a bug while deleting moons, the moon is deleted but the counter is not restored (it does not happen in every level, I can reproduce it in level 15), fortunately you can go to the main menu pressing the “m” key and try again, so no big deal. :)

I enjoyed it! Well done!

Developer (1 edit) (+1)

Im sure a lot of the bugs came from the fact that when I found something wrong I had to change it for every single level because I'm using a new game engine (for me) WADE, but I started fixing it by the end of the jam.

Im glad you enjoyed and thanks for the review.

Submitted

Great game, incredible amount and variety of puzzles. The music is cool but the SFXs are a bit harsh.

For a post jam version, I would try to fix the bugs on browsers (even on Chrome it has some loading issues) and do some polishing on the graphics.

Congrats!

Developer (1 edit) (+1)

Thanks!!

The SFX were too loud because the engine I use WADE doesnt have volume changing yet(but it will be in an update soon) but I made it so you can mute SFX and still listen to the music.

Submitted

Very impressed with how many levels you made.  I think this is one of the better gravity golf games I've played in this jam.  Nice work!

Developer

Thanks!!

Submitted(+1)

Note: Game's quite long and has a lot of levels, so I'm rating this without finishing it for now. I'll update my rating when I have time to finish it. At the time of this comment, I've reached up to level 18.

Gameplay: I liked how yo used the gravity aspect and decided to divide the game into to phases. The general vibe is calm and it's a game you can get immersed in for a long time. The levels have the right level of challenge: not too easy but not incredibly hard. It's nice that you introduce the new mechanics slowly as to not overwhelm the player. Perhaps sometimes it's hard to guess where your rocket will end up and having to reset the simulation again and again can feel like guesswork. Using D+Right Click feels a bit weird, but overall the controls are ok. There are some bugs, like not being able to place moons once you deleted them on some levels. I haven't tried the hint system yet

Graphics: Graphics are a bit barebones. Maybe some particles for the rocket when it's moving would help.

Audio: Music really adds to the experience. It's calming and not annoyingly repetitive. Sound effects are a bit harsh on the ears.

Innovation: I've seen a lot of games using moons and gravity, but I don't know why this doesn't feel unoriginal to me.

Theme: It's a basic interpretation of the theme, but it works.

Overall: A calming puzzle game with a lot of levels! I feel like the only major improvements you could make are the graphics and fixing some of the bugs. So good job :)

Developer(+1)

Gameplay: What would you do instead of D+Right Click? Im sure a lot of the bugs came from the fact that when I found something wrong I had to change it for every single level but by the end I was optimizing it more but if you go back to the menu then back to the level it resets.

Graphics: I made a star background but it was too distracting. Also I dont think I should do the particles because on the game page it says "Earths spaceship is lost in space with no fuel" so that might not make sense but thanks for the idea. 

Audio: Thanks I'm glad you liked the music. The SFX were too loud because the engine I use WADE doesnt have volume changing yet(but it will be in an update soon) but I made it so you can mute SFX and still listen to the music

Overall: Im glad you enjoyed :)

Submitted
"Earths spaceship is lost in space with no fuel"

Totally missed that! Sorry! Consider then maybe a trail of some sort?

About the deleting moons controls, I'm not really sure. It just felt weird to me. Like, I'd expect that moving moons was with the left mouse button, and deleting with the right one. But then, adding moons could get messy. Maybe use something like CTRL? I'm not sure. I'd say ask people that work with software that does similar things (like artists and such) what they usually use for those functions. It's something really minor, so I'm not saying that you should go out of your way to change it.

when I found something wrong I had to change it for every single level

This is really concerning! I don't want to know how you're structuring your code and levels, hahaha

Submitted

This game is interesting and challenging, I love these types of games and I know that this game has the potential to be much better, for instance, improving graphics, adding stars in the background and stuff like that would make the game more amazing. Great work on this game though, you can improve it.

Developer(+1)

If you arnt using chrome then the shaders might not work, some of the things I made the colors with shaders that I didnt know only worked in some browsers. Also I tried to create stars but it was really distracting. Im glad you enjoyed the game and thanks for the feedback.

Submitted

Great game. I found it little difficult to handle the space ship as it was bouncing over the Moons. I struggled first to understand that i can also place more than one Moon. Nice Music controls and Good to see Game save system too.

Submitted
  • I wish the ship would tilt towards its direction
  • Moving the moons along the edges of the green area is a bit buggy, they get stuck sometimes
  • If I put a moon on top of the other, impossible to detach them without deleting one, I couldn't even see there was 2.
  • It would have been nice to show the commands on the game screen rather than only in the menu, there is enough space for it
  • The physics of the ship was hard to predict...
  • ... and so successes mostly relied on trial and error. Rather than feeling clever for solving a puzzle, I mostly felt relieved that I could move on.

I think the mechanic is interesting but needs to be tweaked a bit along with more level design ideas to make the game great!

Developer
  • The idea of the game is that the moon is lost in space and doesnt have any power, so i cant rotate to its direction
  • I did it so that if your mouse is touching both the green area and the moon the moon moves.
  • The outside color gets darker the more moons you place
  • What would you suggest to help with this?
Submitted

Good concept! Good Gameplay! I should of put more time in it but here goes:

01:33:51 Move with moons

Submitted

Nice puzzle game, but hard! I found myself having to do trial and error most of the time.

Submitted

I had fun, but I was unable to do anything that involved a right-click.  (Using ChromeOS stable and the builtin trackpad.)  So I had to get moons placed exactly right the first time.  Only going back to menu would clear them.

Developer

That sounds annoying, should I make delete d+any click? That would make it more playable and shouldn't affect gameplay.

Submitted

I think that would probably be nicer, yeah.  Thanks!

Submitted

A nice concept for a puzzle game. I found the physics simulation meant that some of the puzzles relied heavily on trial and error, and others felt like I'd "cheesed" them, due to the ship bouncing off a moon and happening to go in the correct direction. Something that made this worse was tiny changes in the position of the moons having a large effect on the ship. Perhaps an initial trajectory line would alleviate this. I thought you explored a lot of mechanics for the puzzles, and did a good job of adding them gradually to the game.

Developer

I meant for the bouncing to happen if I didn't want it to I could have made the moons not bouncy. I feel like a lot of physics based puzzle games do rely on trial and error and until you hone in on what you need to do. Thanks for the review.

Submitted

What a fun puzzle mechanic! I'm a big fan of how many levels you included too, as I'm someone who is always like "I need MORE" when it comes to puzzle games. Great job!

Developer

I set up my the game so that it would be easy to create new levels, at the beginning of the jam I set up most of the mechanics I would need later on, and I used free art assets so I wouldnt have to spend time making art.

Thanks for playing and giving a review!

Submitted

Hello there, sadly I couldn't test your game :(

When I start it, I can toggle the sound buttons right away. Sound starts to play after waiting few seconds. But after that, I can wait forever but nothing else works. I clicked all the buttons and "how to play" and everywhere on the screen, no response...

I'm on Ubuntu 20.04 with latest Firefox, any idea what I can do?

Developer

It might just work in chrome?

Submitted

Thanks, I installed chromium and it worked there. :)

Interesting game concept, fun to play.

there is one minor bug: when you have overlapping moons and try to move one of  them, they get pushed together and move as one from there on. you can delete the moons and replace them to fix it again.

Developer

That is needed in some levels where you need to have multiple moons in the same spot to get it faster and you can move them both at the same time instead of one at a time.

Submitted

Really fun mechanic, makes for addictive gameplay! I couldn't stop playing haha.

I did find a bug though in one of the yellow levels. I deleted a couple of my moons to reposition them but the moon counter didn't refund me. I had to quit and come back into the level.

The level design is really well thought out and I'm really surprised by how many levels there are! Must have taken a lot of time and effort to make these because they all seem very high quality (I didn't finish all of them but I'll be back to do it later). Great work!

Developer (1 edit)

I'm glad you enjoyed!

Do you know what yellow level it was?

Edit: its level 11

Submitted

Cool puzzle game and nice idea!

Developer

Thanks! Im glad you liked it.

Submitted

Very innovative puzzle game! :-)

It took me a bit to get into the gravity, but then it was fun to play :-)

Developer(+1)

Im glad you liked it

Submitted

Really nice game. Nice try.

The one thing I would like is the sounds to be a little lower. Other than that, really nice try!

Developer

Thanks!

Sorry about the sounds IDK how to change volume but you can mute the SFX if its too annoying.

Submitted

if it's in unity you can always play with the volume of the sound through the audiosource in the inspector!

Developer

Its not unity, im using wade https://clockworkchilli.com/wade/#.

Submitted

Really cool game. It has this addictive puzzling game character where i just can't stop. Controls are nice and easy so that even I could figure it out. Got the hang of it quickly and was addicted from level 2 onwards. Music has a chill vibe, like that a lot. Graphics fit very good the overall concept. The approach to the theme is interesting and amazed me. Very good job. Congratz on this nice game.

Developer

Im glad you enjoyed. I made the controls based off games that ive played before. I made the music using beepbox and I felt it fit this game perfectly. I dont know why but when I saw the theme I thought of of this game from GMTK jam 2018 but with moons. What level did you get to?

Submitted

Currently I'm stuck at Level 5. But I'll try today again to get further. Got some new ideas how to solve it. Props for that really got me triggered and had me thinking about the physics and how to proceed ;)

Developer

*Secret ... kinda*

Most early levels are more simple than they seem. But I gave more moons than needed to let people be creative.

Submitted

I really liked this concept. By level 2 or 3, I was like, "Oh... OH!" Very neat. I think it would have benefitted from just a HAIR of control on your ship, as I got kind of bored of waiting to see if it would work and got slightly frustrated when it didn't do what I expected, but overall I enjoyed it. Nice work.

Developer (1 edit)

I wanted to add a speed up timer and/or a slow down timer to help with the boredom a bit but I thought it was good enough (and it seemed complicated) and chose to work on other things.

Submitted

We were definitely beholden to the time restraints. I completely understand. Great job regardless.

Developer

Thanks

Submitted

Nice game. Music was a great choice for this kind of game bc kept me calm and not frustrated. Buttons like restart were intuitive enough that it worked out that you didnt include gameplay GUI on what buttons to press. Really impressed with the level count. Made it pretty far through your campaign but level 4 was tricker than I expected.

Developer

I made the music specifically for this game and im glad you liked it. Did you not click the how to play button in either the menu of the second level? Thats where I explained the goal and the buttons. I did thing to make it so it was pretty easy to make new levels. Speaking of buttons is a hint that tells you around where to place the moons.

Submitted

My bad I was pretty unclear. I did press the menu button but what I meant was  I naturally discovered that 'R' was for restart and I thought that was good design because I didn't need it to have been told to me. So really good job for that

Developer

Ohhhh that makes more since.

Viewing comments 20 to 1 of 30 · Previous page · First page