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Moon Jump's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #13 | 3.921 | 3.921 |
Graphics | #16 | 4.289 | 4.289 |
Overall | #26 | 3.816 | 3.816 |
Innovation | #26 | 3.737 | 3.737 |
Theme interpretation | #35 | 3.816 | 3.816 |
Gameplay | #78 | 3.316 | 3.316 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/maxhimmel/Moonshot/tree/master
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Comments
Great music, great graphics, nice balance of control and challenge . In sort of parallel to other comments, I think it would be cool if there were some reward as you play through or some progression/some sense of gaining something.
Definitely enjoyed playing this and not just trying to rate, and...I cannot emphasize this enough...but excellent taste in choosing a title haha :).
Very cool art :)
Gameplay-wise, it felt more like a survival game. I played several times, and was not able to get to the end, didn't really know where to go.
Wow, despite the fact that game mechanics are simple and common, it was new experience to me.
Like it.
fun to play, well polished, cool music! Not sure where to go and if there's an end, but I enjoyed it overall
Nice concept, really good art and sounds.
Only issue for me was that I didn't understand where to go. Now I found out in the comments that I should have followed the arrow on the minimap. :D I tried it first but it felt like the arrow is not adjusting, so I thought its just part of the settings button and ignored it. After all, I didn't find the portal ;(
The music and art direction was awesome. I loved the character and personality. Controls felt great and I appreciated that you had two different movement options for moving around the moon (I preferred relative).
It took several tries, but I finally found the portal. After a while, I thought the arrow was a red herring because it took so long to find the portal. Because of that, I started looking at other places in the map, but eventually I stuck with the arrow and made it.
If I could give some feedback, I would recommend getting rid of the map altogether and simply having an arrow at the edge of the screen for navigation. I found myself almost entirely looking at the map while playing, only glancing back at my character in order to position myself better to get a star.
Other than that, though, it was a really cool concept and I loved everything about the art.
Also, I have a quick question. I am new to Unity (this jam was my first Unity game), so I am curious how you were able to get the arrow to be next to the selected menu item. I was able to figure it out for my game, but I'm not sure if I did it the "right" way, so I'm curious how others accomplish this.
You can message me on discord and I can walk you through it. Pretty simple use of interfacing with the EventTrigger component.
maxletraxle#2939
Thanks! That is exactly what I needed. I ended up creating a class that implemented the ISelectHandler and ISubmitHandler interfaces, so I almost got there. I didn't come across the EventTrigger component in my searching though. That's exactly what I was looking for. Good to know for the next one.
Unique controls, I had fun playing this!
The art is beautiful! I especially love your UI, the game play is fun as well. Easy to catch on to the game's controls.
Loved the artstyle and the interpretation of the theme !