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Wandering Eyes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #126 | 3.273 | 3.273 |
Graphics | #131 | 3.455 | 3.455 |
Audio | #209 | 2.818 | 2.818 |
Theme interpretation | #251 | 2.818 | 2.818 |
Overall | #290 | 2.455 | 2.455 |
Gameplay | #299 | 2.273 | 2.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL:
https://github.com/MrAporia/WanderingEyes
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Comments
Hey! I began playing and I was excited because it was an interesting introduction but I got stuck at the introduction animation. I am on Chrome, is there any known issue?Got it working! Really interesting art style! I did find myself a bit lost more than once though. Maybe some more introductory puzzles? Maybe they are already easy and I sucked haha, but I would at least appreciate some hints? Because this game feels like it can go really odd and fun with the artsyle and mechanics so would love to be able to master it! Great job on your entry!
not off hand most of the bugs i found were on firefox but those were corrected in early development. try restarting the window and clicking into the game. im gonna look into that my friend.
mind if i ask what was the last frame you were on?
Oh my god never mind I am dumb, I didn't realize I had to drag the pieces back together...... duh. I will update my comment!
thanks bro sorry for some of the intial confusion in the game tutorials were planned but i put the debugging ahead of that and tutorials never really ended up in the game 😅
Considering you mention it being a little underdeveloped on the game page, I actually thought Wandering Eyes was really great! I don't think it needs to be too much more than it is, but I would love to see how you would develop it further. For me, it would just need more - I really wanna see where this is going because the game does a great job at drawing you in and making you feel like you're about to experience something unique. It's very intriguing.
The audio, lighting effects and shader really come together to cultivate a dark, moody vibe. The aesthetics are great - and the cutscenes do well at moving the game along and make it feel more polished.
My only feedback would be that I wasn't too sure what to do at some points. The scene where you had to move the switch to open the door and the next where you had to knock the doll out of the springy bug's hand had me stumped for a bit - but I'm not too experienced with point and click games tbh. Maybe you could include an option in the main menu to show hints for beginners like me 😅
Thanks bro, the tutorials were something i was planning on adding but then i look at the date and i was like oh shoot gonna have to put it up after debugging it.
Ah no worries, that makes sense. I'm sure everything you have put into the game took a while aha.
Well done on everything you've managed to include so far, I'm definitely hooked!
The aspect ratio was a little off for me. During the round where I have to move the spring around, I couldn't see the switch view button when I'm on fullscreen. However, I really love the atmosphere and mood of this game. I love the art style. I think it really fits your game.
Thanks bro, dont worry next thing i make that aspect ratio will be fixed :)
Hey nice little game, I loved the part where you let the player switch views to solve the puzzle, I would like to see more of it.
Some feedback, I missed an indicator that I could move my character in a puzzle, maybe add a icon or a “hidden” message somewhere a word “walk” floating.
Loved the artwork and the post processing you used.
:)
Really awesome artwork, and you said you did all this in a week!
The sound design was really well done and you've created a really cool atmosphere.
Great Work!
:) thanks broski i pride myself on style lol