I really enjoyed the breaking of the 4th wall, and I loved the fun dialogue! You folks also used the 3rd party assets effectively; it felt very immersive. There were some bugs (layer ordering, spikes not damaging after dash, etc), but I appreciated the experience nonetheless.
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Generic Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #221 | 3.000 | 3.000 |
Theme interpretation | #258 | 2.727 | 2.727 |
Audio | #259 | 2.636 | 2.636 |
Gameplay | #324 | 2.273 | 2.273 |
Innovation | #335 | 2.182 | 2.182 |
Overall | #351 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/lucas-baran/DesignDungeon
Comments
A fun take on the cliché theme. Controls were good, and although I believe the art is from Kenney, you used and animated it well. Finding the doors on some levels was kind of difficult, and the lack of a restart / checkpoint system was quite brutal; something I've learnt from making jam games is to make them as forgiving as possible. I was very impressed by the settings menu, I've never been able to remap my controls in a jam game before!
I liked the artstyle, even though it was a little inconsistent, the dialog was fun and puzzles themselfs, especially the one with the banners!
Gameplay could improve but I thought it wasn't bad at all, having no pause or way of restarting other than refreshing the page and going through the whole starting section again was a bit of a pain and I did notice some less polished places on the sprite ordering as someone has already mentioned.
But all in all it was a fun one, really did like it, so much so that i retried a bunch of times until I could get out of the spikes room and went back to the starting area (i assumed that was the end). Good job tho!
Cute game. I like dialogues. The spike challenge is a bit tricky and you will have to reload the page when you die. It would be nice if a restart system was added to the game.
Nice little game! I enjoyed solving the mystery of the seemingly endless arrow rooms, that was a nice Aha! moment tucked neatly into your environment. I think a respawn/checkpoint system would make it much more forgiving to the player, maybe a couple more animations for feedback. Nice work overall! Liked the smooth tracking movement on the sword and smiled at the charming dialogue. :)
The dialogue was entertaining but they gameplay lacked in some aspects for me. I'm not a big fan of super short ranged weapons in top-down games so I might be biased here. The repeating rooms with the arrows were fun, took me a second to realise what I had to look at. At first I thought the banners meant something. Speaking of the banners, them and other tiles a few (but enough to make an impression) were layered on top of the character. Not sure if this is a known bug or maybe something that doesn't happen on your end. The hardest part to deal with was the game over with no way of retrying besides refreshing the game page. I tried a couple more times but after a while it got tiring, especially since most of the interactions I saw only shine on their first encounter, having to redo them every time you die quickly dampens the experience.
P.S. I did quite like the art for the hearts tho! And still good job on the successful submission to the jam, hope you make more games that I get to try :)
Hey, thanks for the comment, it means a lot!
As you can guess we were really short on time so we went with quick wins 😁
This game was great to make, we tried to fix most of the bugs we had (the blocking ones) but some managed to slip out (those pesky tilemaps). Indeed some more features would be welcomed especially having checkpoints here and there. And glad you liked the hearts :P
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