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Get the Ball Rolling's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #148 | 3.077 | 3.077 |
Theme interpretation | #178 | 3.154 | 3.154 |
Gameplay | #208 | 2.846 | 2.846 |
Overall | #242 | 2.846 | 2.846 |
Audio | #325 | 2.231 | 2.231 |
Graphics | #372 | 2.231 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/PlaidFlannel/Plaidflannel_GameOff2022
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Comments
Really good idea, nice puzzles, and once I figured out you can kill the enemies, it felt so satisfying! Nice job!
I saw this was your fourth game jam in 2022, very cool! I lost a bunch while playing but I thought the mechanics were cool and the sound of pushing the ball is weirdly satisfying. The game ran great on my terrible laptop which is also pretty cool especially since it's 3D. Nice job!
Good ideas, it's fun ! Nice
wow this is a really really cool concept.
I had an enemy glitch through a wall, but you had a month to build this.. There's bound to be some minor glitches.
I really enjoyed this! The levels were well put together. It plays really smoothly. It's an interesting, unique take on tower defense.
Pushing the ball, pressing buttons to get bonus coins, and simultaneously placing towers for tactical defense - quite an interesting mix. I had fun playing this. Though, of course, I would like to see more levels... and fix the bug when enemies suddenly go through a wall. XD
It is fun and unique, nice
Gameplay was smooth! Did notice a couple of bugs, mostly related to the physics. Overall nice job.
Thanks for trying out the game!
Ok, hear me out... what about putting the towers on the ball??
Haha that is a fun idea
I agree, quite a funny idea, maybe I'll set that up for level 4 sometime haha
Nah. Too easy with enemies blasted just when they push the ball.
I was a bit confused why some of my towers did not start shooting. But it's a very fun idea to protect the ball! novel td concept, i like it!
Thanks for tryting the game! I realized I should have put an indicator for the distance each tower would reach to fire - something I'll keep in mind for adding to the game.
Little did we know corners were the real enemy all along (the ball can glitch through the wall)