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Conveniently Placed Exploding Barrels's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #311 | 2.286 | 2.286 |
Graphics | #318 | 2.500 | 2.500 |
Gameplay | #376 | 2.000 | 2.000 |
Overall | #385 | 2.143 | 2.143 |
Theme interpretation | #398 | 2.071 | 2.071 |
Audio | #457 | 1.286 | 1.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/YusufSuleman/explodingBarrels
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Comments
I just spent like 3 hours playing this game... and the best part is that I only got to the third level. Truly a difficult game, at least for me. The idea is cool and the graphics look good. The ball movement could be better in my opinion. I think the player should have more control of the ball, so for example stopping at higher speed would be faster. Overall a pretty fun experience (until you get really frustrated and rage quit).
Also it's nice to see other Unreal games here, I didn't know if anyone else was using UE here XD.
Interesting game concept.
The lights are what you can expect from the powerhouse that UE is, but I'm missing more things in the scenery to make me feel like in a real factory.
When the level design works, it's quite joyful to play, but when it doesn't, it becomes frustrating. The ball keeps too much momentum to handle at some points, making the platforming a bit unprecise at times, you should consider adding a maximum momentum, and enabling the player to lose momentum quicker when moving. There were many instances where I tried to stop the ball, but it keep rolling because the force wasn't strong enough.
While I respect your decission not to add music to the game, there are no sound effects either; you should really add them for basic stuff like the explosions, the air flowing when you jump or fall, a rolling sound effect, it will make the experience much better and enjoyable.
Also, you should lock the mouse to the center of the screen, there were many instances where the cursor left the screen and it was a little annoying, specially since that distracts the player and you have to be very focused in this game. And you should be able to look up and down, specially in this kind of game where some platforms can get out of your sight easily.
I also would make the numbers above the barrels be hidden behind walls, it's a little bit distracting having so many numbers at the same time on the screen.
Other than that, it was a good experience. Keep improving!
Nice lighting! I wasn't getting any audio, so that could be a good addition. Camera clips at all obstacles. In the spring-arm settings, it might help to disable Do Collision Test. Might make for smoother camera movement. Great work overall! Nice job
A simple and efficient gameplay ! That as quite good actually, perhaps it would have been even better with sounds
Anyway good work !
Thank, you can just imagine them right now
i tried to play the game but an error occurred. It says that Microsoft visual c++ runtime needed which was not in my computer. It would be better if you make it accessible for everyone.
Install it, every Unreal game has this problem. Can't you do a simple Google Search?
Pretty simple but fun gameplay! This really highlights unreal's capabilities. Unfortunately was pretty tough and missing out on a platform is super punishing so I struggled a lot on the 2nd level. Would be nice if there were checkpoints to save progress on levels especially for those that aren't that great at these types of games haha.
Nice work!
You can press "," to skip Levels go back
It's a very pretty version of Marble Madness. Man tough to master the movement. Even if music doesn't fit, it'd be nice to have some feedback with sound.
I thought it was like Sonic, from the rolling ball and speed physics and hard to master difficulty