This was a super cool take! I was very confused on the second level, but once I realized what was happening I was mindblown! I did get stuck right after on the third level though. It seems like there wasn't enough time to complete the puzzle? I'm unsure.
Proobly
Creator of
Recent community posts
I had to look up some algorithms for the lasso mechanic to work, but it actually wasn't too complicated! I wasn't able to get the mechanic completely bug-free (sometimes it doesn't detect a closed shape), but it works more times than it doesn't 😂
If you're actually curious, a tl;dr is that I generated a Line2D based on the mouse position and then kept checking for a closed loop. Once a closed loop is detected, I used an algorithm to detect if any of the bug positions were within the loop (points in a polygon). I also had to manually check for bug-lasso collisions, because I couldn't figure out how to get Godot to abstract it away for me lol. It was pretty cool once I got it all working!
I really liked the graphics! Are they procedural? Regardless they look great!
The concept of the game seems very fun! But atm it's pretty unbalanced haha. It'd be great if you gave more grace to the player to rest between fights instead of spawning enemies nonstop. Maybe even refresh cooldowns after combat.
It didn't seem like I could die so I was able to reach the end, haha. But one surefire strategy is to invest all in push upgrades and spam it on the last spider of a wave. It'll forever be pushed and no other spiders will spawn :^)
A bit late, but https://proobly.itch.io/the-fourth-wall
Wishing everyone an early merry Christmas :^)!!!