Quite a nice game, though I think the mechanics could be a bit clearer and a way to speed up time. Good job!
bbrb
Creator of
Recent community posts
The bug where the controls don't work was also experienced by some of our playtesters, but I wasn't able to figure out a fix before the deadline. The two possible solutions are to either try running the game on a different computer (may still not work) or directly downloading the source code from Github, opening it in the godot engine, and then running the game.
The very same bug was experienced by some of the playtesters of this game, where the movement controls don't work. I was unable to discover the fix for the bug, as the controls would work fine when played by other playtesters on different computers (but the same operating system). The two possible solutions I can think of right now is try running the game on a different computer or, if you have the godot engine, you could directly download the source code from Github (I believe it should work), import it into the editor, and press f5. Hopefully that helps!
Thank you for the feedback! The original intention of the timestop cooldown mechanic was to prevent the player from being able to reset the exponential loss of your time while time stopping by simply letting go of the space key for a few milliseconds. I'll try to remember to add more audio/visual cues when an important mechanic is off-cooldown in the next game I make.
The art, music, and mechanics were really good! Once I got the hang of it though, it got a little boring. I wasn't really sure how to heal (or even if it was possible), so I was stuck at a low health. I ended up just spamming what I assume is a fireball at the enemies while running away until I got hit by an arrow and died. My time was 5:49 and I got 194 kills.