Play fishing simulator
fishing day's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #327 | 2.177 | 2.667 |
Graphics | #376 | 2.177 | 2.667 |
Theme interpretation | #423 | 1.905 | 2.333 |
Innovation | #458 | 1.497 | 1.833 |
Gameplay | #470 | 1.361 | 1.667 |
Overall | #473 | 1.497 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/hemite123/fishingday
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Comments
First off, kudos for the submission! Even if it's not finished. Game jams are learning experiences for everyone. One of the major things that could have helped would be the direction of where things were. It took me a couple of minutes to figure out where the interactable items were.
sorry for no complex of tutorial but thank for the comment
I wasn't able to find the pond, so I couldn't try the fishing mechanics. I think having a smaller map so it is more obvious where the activities are could benefit your game a lot.
thank for the comment and thank for the suggetion :)
I enjoyed the art style and the walking animations. I did encounter a few texture errors though. In the north the houses don't seem to have consistent hit boxes and the textures over lap the character and to the south the water texter was kept flashing in and out of exist stance . I played the browser version through Chrome
thanks for the comment sorry for the texture error thats make feel played bad , but again thanks for the comment :)
I love the hand-drawn art (even making the fishing progress bar from hand-drawn bars) and enjoyed exploring the map. The weird fish-like person next to the shop/fish stall is great. The style reminds me of a "flat game" like the ones made for https://itch.io/jam/flatjam2018 .
I was confused at first by the invisible walls but after I realized you could actually take the paths leading south I was able to find the fishing hole. I managed to catch some rocks and paper and almost caught something that was probably a fish but it got away. The mechanics were kind of confusing and rough, but overall I really liked the sense of place.
thank for the comment i appriciate it :)
Did not understand much.
i am so sorry for not complex tutorial because i solo and i dont have many time but thanks for the vote :)