That is excellent feedback. Thank you!
alexemagee
Creator of
Recent community posts
For my game Ride Share, I wanted to make all of the maps using svg in HTML to make them procedural, but I didn't have time, so I exported them as a png and used mspaint to find the pixel locations and loaded those into my .js. It would have wasted a lot of time to make each level that way, but luckily that was not an issue... Play my game to find out why lol
Our game is about the last taxi driver in the world after the oil reserves deplete.
https://itch.io/jam/gmtk-2019/rate/461186
Now to start knocking out the games on this list...
Due to my experience making games, I really wanted push myself to pump out a lot of levels and create more mechanics for the game like one-way streets and construction areas, but I figured tuning the main driving mechanic was a better use of time. In my experience, a game with one solid mechanic is better than a game with a bunch of half-baked mechanics.