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A jam submission

Axe to GrindView game page

The elves have invaded the hallowed halls of your ancestors!
Submitted by Loom_Haunteir, Snerdels — 45 minutes, 40 seconds before the deadline
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Axe to Grind's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#803.4623.462
Theme interpretation#1463.3083.308
Innovation#1643.0003.000
Audio#1663.0773.077
Overall#2033.0003.000
Graphics#3022.6152.615

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/Salanderous/DwarfGame-

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Comments

Submitted

Nice and straight to the point!  I love the characters, I would love to see more animations and effects from them

Submitted

Nice art! Fun use of theme. Fun gameplay. Nice little package :)

Submitted

Nice game!

Submitted

Addicting game. Axe that can hit 10 meters away? WHy not! I wish it would capture the mouse in the window. If you accidentally click outside in the heat of the battle, you lose.

Submitted

Very nice core mechanic and it felt good to play too!

The camera felt a bit cramped, and the game could maybe use a bit of rebalancing, as the enemies felt pretty weak, while the difficulty still feels pretty good. Most jam games could use some extra time for balancing, anyway.

Overall great concept!

Submitted

I really like this game! My main issue is that it becomes way too easy after about 5 mins.

- I can just run in a circle along the walls and nothing catches up to me, charging the axe as I go; I only take damage because I get greedy and try to hit more things.

- Spellcasters don't really pose a threat, they are easy to kill and you can hit the projectiles out of the air. They prevent you from standing still, but you wouldn't do that anyway because you are building charge.

- I was excited when the big tree man showed up, but he went down in 3 swings and didn't pose a threat.

- Another minor thing, the enemy spawn noises were a little annoying after a few minutes because it just kept happening. Given that the enemies spawn anyway, I would remove or heavily reduce the volume unless they spawn on screen.

- The axe might charge a little too fast, I almost always felt it was ready whenever I had a need for it.

This is one of the better theme interpretations and core game loops I've seen so far!

Submitted

Score: 47187

Fun game! The music and sound effects are awesome and the game gives a similar vibe as Vampire Survivors. Would be cool to see upgrades after the game jam is over.

Submitted

Gimli vs Legolas, finally. I enjoyed the mechanic, I appreciate the 'enemy is about to spawn here' smoke signals. I got better at it after my 3rd death

Submitted

Nice core mechanic. Dice difficulty (although I might have preferred 5 hearts)

Submitted

I love the dwarf vs elf cliche going on here. I'm grindin my axe. Additionally I like the bullet hell aspect of this game, combined with the action of attacking the enemies and not spamming too much (because spamming would make your range too short). Overall very nice.

Submitted

Great work on this! I like the cliche you chose and enjoyed trying get as many enemies as i could in one swing after grinding the axe.