Nice character art and lighting. The controls feel very good too!
Great job!
Criteria | Rank | Score* | Raw Score |
Overall | #172 | 3.130 | 3.833 |
Graphics | #197 | 3.130 | 3.833 |
Theme interpretation | #217 | 2.994 | 3.667 |
Audio | #237 | 2.722 | 3.333 |
Gameplay | #263 | 2.586 | 3.167 |
Innovation | #441 | 1.633 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/Subash-A-A/apple-a-day
Nice character art and lighting. The controls feel very good too!
Great job!
Love the story of doctor's trying to kill off apples 😄
Well done on your submission, the character art looks great and there's nice polish to the game with particle effects and squeeze and stretch on the characters etc.
Think improvements can be made to the game with some scenery art or a higher variety of enemies that maybe stands back instead of rushing forward. Adding in the boss fight was a nice change of pace from the previous gameplay segments. Nevertheless, nice job! :)
Characters (and the story) are very cute. I figured out that holding control makes you shoot? not sure if that was intentional. The enemies bodies being interactable after death was a nice touch too, and the lighting was pretty. Nice game :)
Nice little game! it's not revolutionary but well polished and very understandable. The gamefeel is very good, you made cool vfx and shooting into corpses adds this little extra juice to it :D
Little negative feedback : when ennemies attack there is no animation of vfx showing it, so the sword is made a bad weapon because you don't know when you can attack or not and end up getting damaged without notice...
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