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SourceCode

A topic by GameDev-DZ created Nov 25, 2022 Views: 350 Replies: 6
Viewing posts 1 to 3
Submitted (1 edit)

Well problem fixed, thank you all for replying

Submitted

I think the idea is to share, but no, you don't need to share everything. These Jams are just for fun anyway :)

If you want to be helpful, you could include comments in the code highlighting areas which won't work due to music/sprites being withheld, so if anyone decides to work on the game they know what they need to replace.

Submitted

thank you so much, of course i will share the whole code later, except for the music because it was from a good friend and it has a special value for me.
thanks again for replyin.

Submitted

I think one of the key objectives of the jam is to get developers to expose themselves to GitHub. I've got a Github account for the first time ever thanks to this jam, and I uploaded my source code to it. I think the source code is pretty valuable to have in another place other than your personal PC, and so Git projects it and also lets other people see what you've done/do edits, which for teams could be useful. I still need to figure out how best to use it for Unity, but hey, this is a start, so I reckon the guys running the jam have a small victory here already.

Submitted

well if you work with visual studio, you can link it to git-hub and the code will be updated automatically in real time, that's the best way that i know. and thank you for replying am settled now.

Submitted

damn! I did not know that. I guess this is part of the benefit of this jam, learning these things. I'm going to check it out, thank you.

Submitted

well goodluck bro, by the way, am curious, what engine do you use?