I found it difficult to scale up objects, I guess playing the original game would have made it easier for me. The graphics are pretty cool
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Superliminal PSX's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #45 | 4.038 | 4.038 |
Gameplay | #89 | 3.462 | 3.462 |
Graphics | #91 | 3.731 | 3.731 |
Overall | #100 | 3.500 | 3.500 |
Innovation | #190 | 2.962 | 2.962 |
Audio | #347 | 2.154 | 2.154 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/jangomango2001/SuperliminalPSX
Comments
The game's quite enjoyable and the puzzles are well thought, well done! 😄
There are only a few instances where bugs can break the game, but they are minimal and it feels quite stable overall. The only thing that irks me is that it takes an already existing idea instead of trying to innovate, but I can't blame you either since Superliminal is just the type of game that fits perfectly in this jam 😛
I can see from this demo that you have a nice skill set of programming abilities, keep developing those abilities and you will go far! Good luck! 😁
Thanks, Polanski!
I had some ideas that I wanted to implement on top of Superliminal's mechanics like a mirrored world that you enter through a portal, giving players a fake perspective of the world around them in terms of size e.t.c, but I wasn't able to implement them due time limitation. I started quite late, and it took a while to iron out the core mechanics of Superliminal. The main menu and level select menu were heavily rushed and so don't look that good, and the pause menu was taken from another game of mine.
As for the bugs, hopefully, I can fix those and make a proper documentation on GitHub if anyone wants to use it and implement their own ideas.
I'll be sure to check out your game too
I wish you all the best!
I had a great time playing the game and really loved the retro vibes. The levels were both challenging and enjoyable!
However, I encountered a minor issue in the initial demo area where I got stuck multiple times due to the yellow cube being trapped. The room got locked when I picked it up from other room, making it impossible for me to retrieve the cube and forcing me to restart the game.
This issue:
The view of the final level (3) featuring a pier and a lighthouse was quite impressive.
Certainly worth playing!
Thank you for playing. I’m glad you enjoyed it and I apologize for the bug. I know what might have caused it. There’s a 0.2 second delay when you pick up the object to when the forced perspective kicks in. During this time, the object lerps to the center of the screen. So, if you quickly pick and drop the object, it may not get a chance to scale and appear in front of the door.
Again, I want to apologize. I knew this was an issue but decided to publish it anyway.
It's great to hear that you're aware of the issue, I can understand the challenges that can come with game development.
Despite the hiccup, I genuinely enjoyed playing and I'm sure others will too.
Looking forward to future updates and improvements. Keep up the good work! :)
By the way, one more thing—I noticed it launches Steam VR in the background always when I ran the game.
Are you planning to make it for VR too?
I guess it would be a great game for VR as well!
That's great to hear that you are planning to add more levels!
Regarding the SteamVR problem, I have SteamVR installed on my system, which might help to better understand the issue.
I think it's possible that it activated when the game requested the HMD, as similar occurrences have happened to me in various VR games as well.
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