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A jam submission

The FallView game page

Find the fragments, unearth the secret
Submitted by 20lux — 2 days, 14 hours before the deadline
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The Fall's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#2532.8583.500
Theme interpretation#2882.4493.000
Audio#3002.2452.750
Overall#3272.2452.750
Gameplay#3292.0412.500
Innovation#3342.0412.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/20lux/GameOff24

Game description
The Fall is a puzzle-platformer that takes you on a journey through the fragmented mind of a man lost in his own thoughts. Relive cherished childhood memories with his brother, but beware beneath the surface lies a shadowy presence, hidden in the darkest corners of his consciousness.

Theme interpretation
Secrets drove the core narrative and gameplay where the player is tasked with collecting fragments of memories to reveal the way forward and uncover the protagonist's dark secret.

Wildcards used (optional)

Small Palette

Limit your colors to 4

Cheat Mode

Let players break the rules with things like infinite lives or invincibility

Speed Run

Make time the enemy

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Comments

Submitted(+1)

I love exploring "primitive" 3D worlds, like those early 3D environments, so I really enjoyed navigating through these levels. I did miss having a bit more visibility, and some memories were very well hidden... but in the end, I found almost all of them… except the last one in the Eye World. I couldn’t reach that high platform, and the checkpoint was inside a small cave on the edge of a cliff, which made retrying pretty painful. Overall, it’s a very enjoyable game with an interesting concept. I felt like Mario with senile dementia. Great work!

Developer

Mario with senile dementia! Love it! Thank you for playing!

Submitted(+1)

The game looks great 

Beautiful style and creative idea

Keep going 

Submitted(+1)

I really enjoyed the visual aspects of this project. The intro with the title text rotating and the mix of brutalism/non-euclidean geometry in the environments is pure bliss. The lighting in most areas is great as well. The audio, while used sparingly, was also great.

Some feedback to consider: The character movement and platforming feels a little janky. There were a handful of platforms that felt inaccessible, where I ended up using some weird jump physics in specific places to get my way around them. I was not able to complete the first level because one of the platforms felt like it was too far away for the jump distace, and there were no visual or audio cues that indicated I should go explore another area. On both of the other levels, I collected all of the memory fragments, but nothing happened so I used the skip level cheat there as well. I'm not sure if the weird jump physics is intended, but if it is, I think there should be a puzzle early on that focuses in on that, so the player makes the connection when they see spots that use it. I think there's a really great base here that could use a little bit of gameplay updates to make it an overall great game! 

Keep up the good work, would love to see a version of this with a little more polish because the aesthetics and story are super.

Developer

Thanks so much for playing and providing such insightful feedback! We agree with all points and, given more time, we would like to polish it up a lot more! We need to give our programmer a break though 😅