A fantastic experience that starts with humor and ends up being truly moving. A little gem!
istmo
Creator of
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It was a fun little game! The camera could use collisions with the environment, and there’s a requested ingredient that seems to be duplicated in the level but one of its instances can’t be picked up... specifically, a black potion missing its trigger. Other than that, it’s an interesting concept, especially with the world-switching mechanic. I encourage you to keep developing it after the jam!
One of my favorite games from this jam! The tension builds up perfectly, the sound design is spot-on, the level design is clever, and the core mechanic is easy to understand but still challenging. The only issue? My wife came running and I had to explain why I screamed. Her feedback, in case it’s helpful: "You got scared by a jam game? It must be really good then!".
Sorry about the input system issue... I had to disable the real-world camera movement at the last minute. Originally, you could look around the room and explore the game’s official guide. I also tried to make the music sound like it was coming from the speakers of a portable console, though I understand it might be a bit distracting. Thank you so much for your feedback and for giving the game a try!
Thank you so much for playing! It’s an honor that you compared it to one of my favorite games! Battles weren’t supposed to be that long, but that’s on me for not implementing a tutorial to explain the fatigue system (every action builds up fatigue, which doesn’t reset after combat unless you rest or use a Tonic/Elixir). That’s why enemies were attacking twice per turn. I’ll have everything fixed for the post-jam version. I hope you’ll give it another try! Thanks again for your feedback!
Thank you so much for playing and leaving a comment! My intention was for the controls to have an old-school feel, but I agree that I could’ve polished the character controller a bit more. At the last minute, I ran into an issue with the input system and had to disable the real-world camera control, but originally, you could explore the guide and follow it to uncover the game’s secrets. In the post-jam version, it will work as intended. Thanks again!
A well-rounded little game! I loved the experience! The atmosphere and tension are spot on, and the mechanics are fun. It gets a bit repetitive, but that’s totally understandable given the one-month development timeframe. I hope you continue working on it after the jam, maybe expanding the story with narrative bits between days (though the newspaper idea is brilliant!). Great job, guys!!
The game seems to be incomplete (at least I couldn’t progress once in the mansion), but it has an interesting premise and cool visuals with a unique camera style. I really liked how the letter uses the system date,it adds an extra layer of immersion. The writing, including the dialogue with Viktor, really well done. Great job!
Great atmosphere, reinforced by the elegant visuals and eerie sound design. I really liked the idea of having to find shelter as quickly as possible while a lurking evil hunts you down... it adds constant tension. The gameplay feels solid and has great potential for further development beyond the time constraints of the jam. Congrats on the good work!
The atmosphere is really well done. Those shadow enemies gave me quite a scare... I definitely didn’t expect them! I would’ve liked the game to pause while reading the books, so I could enjoy the lore without getting killed. Some parts of the environment are a bit too dark, making it hard to see, but it didn’t stop me from progressing or enjoying the game. Great job overall!
This is a great starting point for developing a larger game with more fleshed-out mechanics and especially deeper lore. I really like the idea of exploring a megastructure while collecting remnants of a lost civilization. Despite using minimal graphical elements (well-played wildcard!), the game successfully conveys a sense of mystery. Congrats on the great work!
A small horror loop game with a great atmosphere. A solid foundation to keep developing and introducing new mechanics. I’m curious about what’s going on there... maybe in the next iteration of the game, we’ll get to investigate and uncover more about this man’s case? Congrats on your first project, keep up the good work!
I love exploring "primitive" 3D worlds, like those early 3D environments, so I really enjoyed navigating through these levels. I did miss having a bit more visibility, and some memories were very well hidden... but in the end, I found almost all of them… except the last one in the Eye World. I couldn’t reach that high platform, and the checkpoint was inside a small cave on the edge of a cliff, which made retrying pretty painful. Overall, it’s a very enjoyable game with an interesting concept. I felt like Mario with senile dementia. Great work!
While it’s true that the game’s scope might be too ambitious for just one month, that also has its upside: you’ve likely learned a ton while trying to bring such a large project to life in such a short time. I know from experience that working with animations can get tricky, so I understand if things aren’t as polished as they could be, but I’m sure this experience will be invaluable for your next game. The story is very epic, though its development is held back a bit by battles that feel too long, especially in Chapter 3. However, instead of focusing on what couldn’t be achieved, I want to highlight everything you did accomplish in just a month! You’ve built a solid foundation from where you can expand that world, add more mechanics, and polish what’s already working. Congratulations on making it this far in such a short time, and best of luck with your next project! I’m sure you’ll apply everything you’ve learned and achieve even better results. Great job!
I really liked the concept of struggling as the prey only to unleash your power later as an OP hunter. The village was packed with details and secrets, with tons of geeky references in both the collectibles and the environment. One thing I’d suggest is preventing villagers from spawning too close to doors when you exit a house. At one point, one kept waiting right at the door, and I didn’t have time to escape, so I ended up dying and had to restart. Other than that, it’s a very enjoyable little game! Great job!
A cozy game with beautiful art and wonderfully written, funny dialogues. The only aspect I’d suggest revisiting is the research node system: sometimes the correct answer isn’t very clear, and there’s only one possible solution. Perhaps some feedback on whether you’re on the right track with your conclusions could make this part more user-friendly. Aside from that, it’s a very cohesive game that delivers an immersive experience with a heartfelt message at the end. Congratulations on the great work!
Hi there! This is our game! We hope you enjoy it and share your feedback with us! Thank you!
https://itch.io/jam/game-off-2024/rate/3149477