Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

istmo

186
Posts
5
Followers
4
Following
A member registered Jun 30, 2017 · View creator page →

Creator of

Recent community posts

A fantastic experience that starts with humor and ends up being truly moving. A little gem!

As someone who also obsessed over Mario’s secret warps during childhood, I really enjoyed this little game and it brought back great memories. Very cool!

It was a fun little game! The camera could use collisions with the environment, and there’s a requested ingredient that seems to be duplicated in the level but one of its instances can’t be picked up... specifically, a black potion missing its trigger. Other than that, it’s an interesting concept, especially with the world-switching mechanic. I encourage you to keep developing it after the jam!

One of my favorite games from this jam! The tension builds up perfectly, the sound design is spot-on, the level design is clever, and the core mechanic is easy to understand but still challenging. The only issue? My wife came running and I had to explain why I screamed. Her feedback, in case it’s helpful: "You got scared by a jam game? It must be really good then!".

Sorry about the input system issue... I had to disable the real-world camera movement at the last minute. Originally, you could look around the room and explore the game’s official guide. I also tried to make the music sound like it was coming from the speakers of a portable console, though I understand it might be a bit distracting. Thank you so much for your feedback and for giving the game a try!

Thank you so much for playing! It’s an honor that you compared it to one of my favorite games! Battles weren’t supposed to be that long, but that’s on me for not implementing a tutorial to explain the fatigue system (every action builds up fatigue, which doesn’t reset after combat unless you rest or use a Tonic/Elixir). That’s why enemies were attacking twice per turn. I’ll have everything fixed for the post-jam version. I hope you’ll give it another try! Thanks again for your feedback!

Thank you so much for playing and leaving a comment! My intention was for the controls to have an old-school feel, but I agree that I could’ve polished the character controller a bit more. At the last minute, I ran into an issue with the input system and had to disable the real-world camera control, but originally, you could explore the guide and follow it to uncover the game’s secrets. In the post-jam version, it will work as intended. Thanks again!

A pretty complex game with systems that work flawlessly. It feels slow at first when trying to build the first monument, but once it’s done, they just keep coming! I absolutely love the "create cultists" animation. Great job!

A bit tough because it’s very strict, as another comment mentioned (it’s usually written as "lightsaber"), but I managed to guess the secret phrase!

I won! :)

Hi! To be able to play your game, you need to upload the entire build folder compressed, including files FlashingFever_Data, MonoBleedingEdge, UnityCrashHandler64.exe and UnityPlayer.dll. Once you upload it, I’ll be happy to try it out!

That was fun! Interesting concept and great use of the theme!

An amazing, immersive, and deep experience. I’d never played anything like it before, so it took me a bit to figure out the mechanics... but after that, I couldn’t stop! The chats were hilarious. Great job!

Excellent writing, with an intriguing plot and well-developed characters and dynamics. The art is gorgeous. Great job!

A well-rounded little game! I loved the experience! The atmosphere and tension are spot on, and the mechanics are fun. It gets a bit repetitive, but that’s totally understandable given the one-month development timeframe. I hope you continue working on it after the jam, maybe expanding the story with narrative bits between days (though the newspaper idea is brilliant!). Great job, guys!!

An impressive game with stunning art, perfect sound design, and top-notch writing. It managed to make me really nervous… but I got hired in the end! Fantastic work!

I had a great time with this simple and relaxing game. I absolutely loved the torch mechanic! Great job! 🔥

Very cool concept. I really enjoyed navigating through the apps. The art and sound design are spot-on. Overall, it’s a small but great experience. Fantastic work!

The game seems to be incomplete (at least I couldn’t progress once in the mansion), but it has an interesting premise and cool visuals with a unique camera style. I really liked how the letter uses the system date,it adds an extra layer of immersion. The writing, including the dialogue with Viktor, really well done. Great job!

I had a hard time figuring out how to turn on the flashlight and what to do to open the doors, but it was totally worth it for the scare the Crawlers gave me. Absolutely terrifying... though not as much as the sheep!

I really liked the LiDAR-style graphics, they give the dream a unique and surreal look. Despite the camera sensitivity issue, I managed to wake up… only to discover that I’m a very short person: my head barely reachs the door handle! A small but immersive experience. Great job!

Great atmosphere, reinforced by the elegant visuals and eerie sound design. I really liked the idea of having to find shelter as quickly as possible while a lurking evil hunts you down... it adds constant tension. The gameplay feels solid and has great potential for further development beyond the time constraints of the jam. Congrats on the good work!

The atmosphere is really well done. Those shadow enemies gave me quite a scare... I definitely didn’t expect them! I would’ve liked the game to pause while reading the books, so I could enjoy the lore without getting killed. Some parts of the environment are a bit too dark, making it hard to see, but it didn’t stop me from progressing or enjoying the game. Great job overall!

This is a great starting point for developing a larger game with more fleshed-out mechanics and especially deeper lore. I really like the idea of exploring a megastructure while collecting remnants of a lost civilization. Despite using minimal graphical elements (well-played wildcard!), the game successfully conveys a sense of mystery. Congrats on the great work!

A small horror loop game with a great atmosphere. A solid foundation to keep developing and introducing new mechanics. I’m curious about what’s going on there... maybe in the next iteration of the game, we’ll get to investigate and uncover more about this man’s case? Congrats on your first project, keep up the good work!

I love exploring "primitive" 3D worlds, like those early 3D environments, so I really enjoyed navigating through these levels. I did miss having a bit more visibility, and some memories were very well hidden... but in the end, I found almost all of them… except the last one in the Eye World. I couldn’t reach that high platform, and the checkpoint was inside a small cave on the edge of a cliff, which made retrying pretty painful. Overall, it’s a very enjoyable game with an interesting concept. I felt like Mario with senile dementia. Great work!

I really enjoyed this experimental take! It’s a very interesting and original concept with lots of potential to be expanded and polished. If it had its own unique card game system, it could be something truly amazing. I encourage you to keep developing it! Great job!

While it’s true that the game’s scope might be too ambitious for just one month, that also has its upside: you’ve likely learned a ton while trying to bring such a large project to life in such a short time. I know from experience that working with animations can get tricky, so I understand if things aren’t as polished as they could be, but I’m sure this experience will be invaluable for your next game. The story is very epic, though its development is held back a bit by battles that feel too long, especially in Chapter 3. However, instead of focusing on what couldn’t be achieved, I want to highlight everything you did accomplish in just a month! You’ve built a solid foundation from where you can expand that world, add more mechanics, and polish what’s already working. Congratulations on making it this far in such a short time, and best of luck with your next project! I’m sure you’ll apply everything you’ve learned and achieve even better results. Great job!

I really liked the concept of struggling as the prey only to unleash your power later as an OP hunter. The village was packed with details and secrets, with tons of geeky references in both the collectibles and the environment. One thing I’d suggest is preventing villagers from spawning too close to doors when you exit a house. At one point, one kept waiting right at the door, and I didn’t have time to escape, so I ended up dying and had to restart. Other than that, it’s a very enjoyable little game! Great job!

A cozy game with beautiful art and wonderfully written, funny dialogues. The only aspect I’d suggest revisiting is the research node system: sometimes the correct answer isn’t very clear, and there’s only one possible solution. Perhaps some feedback on whether you’re on the right track with your conclusions could make this part more user-friendly. Aside from that, it’s a very cohesive game that delivers an immersive experience with a heartfelt message at the end. Congratulations on the great work!

Hi there! This is our game! We hope you enjoy it and share your feedback with us! Thank you!
https://itch.io/jam/game-off-2024/rate/3149477

I found it quite challenging, and the checkpoints are pretty far apart, but the atmosphere was great, and the story was interesting. A solid start for first time Devs!

A relaxing experience full of charm. Puzzleton has a unique atmosphere, and the music fits it perfectly!

Visuals create a truly special atmosphere, enhanced by the music. The manor is such an intriguing space, and the puzzles are a real challenge. Definitely a game for point-and-click adventure pros!

The codes are really well-hidden, each one more twisted than the last! I found the controls a bit tricky to use, but aside from that, it was a fun and challenging little experience!

The art is gorgeous, and the parallax effect looks amazing! I didn’t fully understand the mechanics since I don’t know Chinese, but I still managed to complete the game! 😊

Evolving my pet was more stressful than raising quadruplets! But it was totally worth it—now it’s a gorgeous pyramid! 😄

I would have loved to see what happens next, but I couldn’t get past the first room. The door wouldn’t open, and nothing in the environment seemed to work, apart from the book, but it doesn’t seem to do anything. If you could let me know how to continue, I’d be happy to give it another try! 😊

It was so much fun running through an airport full of naked people. At one point, the poor guy got stuck between some tables, and instead of catching him, I had to help clear his way to the final room, but that was fun too! 😂 Great experience!