Nice entry, well done. Nice graphics for the characters. but they looked a bit weird against the pixel background.
I liked the idea how collecting the spirits had to match the passcode.
Criteria | Rank | Score* | Raw Score |
Audio | #337 | 2.000 | 2.000 |
Graphics | #345 | 2.286 | 2.286 |
Gameplay | #362 | 1.857 | 1.857 |
Innovation | #369 | 1.857 | 1.857 |
Overall | #380 | 1.857 | 1.857 |
Theme interpretation | #411 | 1.714 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/2balancesgames/ThePrincess.git
Game description
Help a princess escape the cave. She is invincible. But the escape is not easy. You need to kill the enemies to let the spirit bird absorb their souls (flying balls). And the 3 balls' colors need to match the secret passcode for the exit to be revealed.
Theme interpretation
The secret passcode is the key to exit.
The bigger secret of the princess is yet to be found.
Wildcards used (optional)
Let players break the rules with things like infinite lives or invincibility
Make time the enemy
Nice entry, well done. Nice graphics for the characters. but they looked a bit weird against the pixel background.
I liked the idea how collecting the spirits had to match the passcode.
Game could use some polishing and fine tuning, I like how each enemy has its own type of soul and I wish the game delved more into it by having mechanics revolved around it.
Interesting idea! Wish it got some more polish.
The mechanics were confusing, even with explanation. Probably because there wasn't any visual feedback between the bird and the passcode (or I missed it), so I couldn't tell that the two mechanics are related. I completely missed the moment when I unlocked the first two colors in passcode, and why it happened. Coincidentally, the first 3-color combo I got was red-red-red, so I thought that the resulting change was what's supposed to happen once you collect any full 3-color set.
I think the art was pretty good, you definitely had a consistent style going on with the characters, but their explicitly vector style looked weird against explicitly pixelated terrain.
The game should probably disable fall damage while the cheatcode is active and just limit vertical movement, you get teleported upwards and off-screen and don't fall down, so it looks like the character disappears.
I... didn't like the music choice, it was just a short loop with no variation that got grating after a while.
Anyway, hope my feedback does not discourage you in your future projects, good luck!
Leave a comment
Log in with itch.io to leave a comment.