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A jam submission

Secrets of the MazeView game page

Fly through a multi dimensional maze and reveal hidden secrets.
Submitted by tripod, laersn — 3 hours, 58 minutes before the deadline
Rated by 18 people so far
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Secrets of the Maze's itch.io page

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GitHub repository URL
https://github.com/tripodsan/secrets-of-the-maze

Game description
Find your way to a multi dimensional maze, find hidden secrets to advance to the next levels and defeat swarms of enemy ships.

Theme interpretation
The maze has secret rooms that contain keys to other dimensions, which are hidden by default. Solve all provided levels to reach the big secret of the maze.

Wildcards used (optional)

Cheat Mode

Let players break the rules with things like infinite lives or invincibility

Speed Run

Make time the enemy

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Comments

Submitted

A fun game with good graphics and audio, but I really struggled with the controls and secrets! Due to the white flickering near all wall edges it was impossible for me to notice the secret wall effect, I had to use bombs to find where there were no collisions. I had to play using keyboard (which was way too sensitive but doable), because on controller (xbox) the right stick kept spinning my entire ship instead of pointing to where I was aiming at :(

With a bit of tweaks to the movement controls this would be really fun to play :) I liked the chroma mechanic but it wasn't obvious why some jumps were available or not sometimes

Developer

thank you for playing. yeah, the control are a bit tricky :-) on the controller, the right stick turns the ship and the left button accelerates.

Submitted

Wow, this game is such a great mix of simple yet effective mechanics! Every detail works perfectly to give my brain a solid dose of endorphins. You really nailed it, amazing job!

Developer

Thank you for playing and the positive feedback.

Submitted

Awesome game, had a lot of fun playing it even though it's not my cup of tea, specifically because this genre has controls I'm not good with

Submitted

Spaceship DUI simulator)

Looks gorgeous, has rebindable controls, game save, zoom levels - i mean, very feature complete for a jam game. 

However:
- rn sometimes it's hard to tell where you can or cannot use chroma jump.
- Hidden wall effect, personally, could be easily misunderstood for screen tearing. 

Anyway, nice job, folks!

Developer

Thanks for playing.

rn sometimes it’s hard to tell where you can or cannot use chroma jump.

yes. maybe some “control lamp” in HUD might be helpful.

Hidden wall effect, personally, could be easily misunderstood for screen tearing.

true… maybe abandon the wall-flickering, but give the player some kind of sonar-like scanner, that can map out the walls. maybe in conjunction with reveling a fog-of-war in the minimap.

Submitted

cool game visual effect are very good !

Developer

thank you for playing.

Submitted

I enjoyed it! The zone switching concept is interesting, and I really like the visual effects, e.g. the grid-warping.

I did really struggle to navigate using a keyboard. I tried playing with my dual shock controller but the controls didn't map correctly.

Developer

thank you for playing. I only tested it with an xbox controller, and it kind of worked (left trigger is accelerate), but I need to test it with other controllers as well; thanks for the feedback.

Submitted

This is a high quality submission, from both a design and technical point of view. I've played some Godot games recently that have toasted my modest CPU/GPU, yet it handles these gorgeous graphics without breaking a sweat. Clearly you know what you're doing with those shaders. 

I'm not great a this type of game, but I did get the first level of each colour, and had a lot of fun doing so. My only niggle, as others have mentioned, is the sensitivity of the rotation key controls. Also, as the corridors are all up/down or left/right, perhaps there is some way of getting orientation to lock at, or to gravitate towards, 0/90/180/270 degrees?

Anyway, that's just small stuff though. Great work!

Developer(+1)

thank you for playing and the feedback. I thought of the orientation “snap” as well, would certainly be interesting to try out. I planed to have “gadgets” that you can collect and equip for a level, maybe that would be on of those. so players can choose to use them when the level benefits from it.

Submitted

This is a great little game. We loved the graphics and it was fun to play. Good job.

Developer

thank you for playing.

Submitted

Hi, just tried playing this and I like it very much, but I need some advice! I've completed the first (blue) level several times over, but I didn't find any crystals, and the end-of-level screen just launches me back into the same blue level. Perhaps there is something really obvious that I'm missing?

Developer(+1)

Thank you for playing. when you come up to the last corridor, if you look closely, you see some parts of the walls flicker… maybe they hold a secret ? ;-)

Submitted

Ah yes, got it. Thanks!

Submitted

Heaps of fun but quite difficult, I can't wait to see people go full sweat and speedrun this game.

Submitted

This is really well done, it’s not the most original idea ever, but I really like the quality here. The keyboard controls would benefit from being less sensitive, but other than that it’s great.

Developer

Thank you from playing. You are right. It’s a difficult balance between speed running and exploration and space shooter…btw, I found playing with a controller is a bit easier.

Submitted (1 edit)

Just everything is perfect for this game, the graphics, the audio, the design and the difficulty. This is the only submission that I have played this long, got all 3 blue dimensions, and 2 red ones. The enemies were scarce, but still daunting. I enjoy these fast-paced games! The player controls were a bit hard to get used to, but they are perfect! Just an amazing game, you did it!

Also Also, the effects were… I don’t know what to say, those shaders, I might steal some of them from your repo, sorry about that, I can’t resist

Try out mine too!

Developer

Thank you for playing and your praise. I’m glad that you liked it.

I might steal some (shaders) of them from your repo, sorry about that

sure. I might even upload them to godot-shaders.

Can I ask you if you changed the “maze scale” setting? I want to get a feel on where to go from here, in case we want to continue developing the game.

Submitted

You’re welcome!

Yes, I did change the settings when exploring “options” for the first time, but reset it back to “Large” (or whatever the default was), and then never got the change to replay with another scale.

I will try tomorrow again.

Submitted

Love the graphics — very polished. Wow, I'm bad at these kind of games!

Developer

thank you for playing.

Submitted

The controls are a bit difficult to handle and I personally don't like that much, even if I think it was done by design. Instead I really liked the effect of the background when the player accelerates and also the hidden parts of the level that appear grayed on the background. Very nice done!

Submitted(+1)

cool, cool

Submitted

Awesome game, great job! The space warp effect is amazing! Thanks for making cheats available without them I would not have been able to reach the end of the universe. I think that the ship's movement, especially when near walls could be much better it terms of feel. The red enemies that chase after you and you can drag into walls, is great game design. Finally I think the goal wormhole collision is way too small.

Developer

thanks for playing.

that the ship’s movement, especially when near walls could be much better it terms of feel.

true. we wanted to have a “slide / snap to wall” feature, but this sometimes causes problems with the “bounce” feature. maybe we remove the bounce altogether, but we found it might be interesting for speedrunning.

Submitted

Yeah I really liked the bounce!

Developer

oh btw, can I ask you if you changed the “maze scale” setting? I want to get a feel on where to go from here, in case we want to continue developing the game.

Submitted

I did, yes. It didn't do too much, to be honest. If you continue developing, I think the places where your focus would be best spent are:
- getting the ship movement feeling as smooth and controlled as possible.

- level timings, by this I mean that the optimal line through the level should be available. For example in the second blue level there is no way to get trough the first obstacle cycle without slowing down( at least I couldn't) and that felt bad. I restarted maybe 50 times, getting the line as clean as I could but the time window was off. 

Submitted

I enjoyed the game, especially the great gameplay and navigating through the maze. The music was nice, though it became repetitive after a while—perhaps a longer base loop would help. The graphics are simple, which I like, and I love the effect of the space moving under the spaceship.

Developer(+1)

Thank you for playing. yes, the bg sound loop gets a bit boring (imagine me, playing it over and over again during testing :-). we wanted to add longer music (and sound setting sliders), but there wasn’t enough time.

Submitted

I liked the background music, it fits very well with the aesthetics and I found the gameplay entertaining although somewhat difficult to handle at the beginning.