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A jam submission

Warden of the LoopView game page

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Warden of the Loop's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#2332.8583.500
Gameplay#2362.6543.250
Audio#2692.4493.000
Innovation#2802.4493.000
Graphics#3152.4493.000
Theme interpretation#3302.2452.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/K0MaR1K/GameOff2024

Game description
Step into the enigmatic depths of the catacombs, where time bends, secrets linger, and every step tests your ingenuity. As the Warden, harness powerful movement upgrades fueled by ancient technologies and uncover the mysteries of a civilization lost to the flow of time. With the clock ticking and challenges evolving, can you unravel the truth behind the labyrinth and escape its grasp before it’s too late?

Theme interpretation
The theme "secrets" shaped Warden of the Loop by embedding hidden lore, concealed upgrades, and cryptic mechanics throughout the game. Players uncover the story and master the mysterious Chronospatium technology through exploration and experimentation. This sense of discovery keeps curiosity at the heart of the experience.

Wildcards used (optional)

Speed Run

Make time the enemy

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Comments

Submitted

Nice, can you rate mine?

Submitted(+3)

It's a good game! I like the graphic ambience, which gives it a steampunk feel, and goes well with the fast-paced gameplay. The design of the gun, which flips after each shot, and the clicks really set the tone :)
The atmosphere is less suggestive of the mystery, catacomb and ancient civilization described in the game's descriptions, and more of an abandoned industrial steampunk, but the overall atmosphere remains coherent and convincing! :)

I found it demanding to get to grips with at first, so perhaps the level design could be more progressive to help you get the hang of it. A simple room, a little more in tutorial mode, for example.

Also, in terms of level design, we'd like to be able to go fast and exploit these super abilities to cross quickly and jump several holes at the same time, as in the zigzag part, which allows several passages depending on our choice, which is very interesting gameplay. It would also make it possible to pass through the same rooms differently with the new abilities, with passages accessible only with the upgrades, for example.

I'm wondering whether the labyrinth phase is really suited to the fast-paced, fast-moving gameplay you've chosen. Perhaps concentrating on the essential gameplay, i.e. rushing around in platformer mode and smashing turrets, would reinforce what seems to me to be the strong point of the game's experience.

It was fun to play, thanks for the game! :)

Submitted(+3)

Great game. The optimization is not that good, but other things like idea, gameplay and mechanics are very good.

Submitted(+3)

I ended up playing this for way longer than I expected, it's really fun. The movement in general feels great once you get used to the acceleration. The wall jump could use a liiiittle work, I found it to mess with some of the other inputs I was using, especially when paired with the dash. Didn't really see a use for the slide, but maybe I never got a level that needed it? I ended up collecting about 6 of the research notes and had a great time playing. Thanks for putting out a fun experience :D