Played this on stream. Check out the vod here for my thoughts. https://www.twitch.tv/videos/1004495752?t=00h59m34s
Play GAME JAM ENTRY
Mirror Force's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #66 | 2.659 | 3.000 |
Audio | #70 | 1.612 | 1.818 |
Graphics | #74 | 1.853 | 2.091 |
Innovation | #75 | 1.853 | 2.091 |
Overall | #76 | 1.902 | 2.145 |
Gameplay | #77 | 1.531 | 1.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thanks a lot :)
Edit :- just saw the stream, I forgot to change the tick for faster pcs, I have it configured for my potato so the player movement is pretty slow and playable. Sorry for such a bad gaming experience. The link goes to a reddit page that I planned to make to note everything I learned from the development. So that the next person that uses matter wouldn't have a hard time understanding bugs.
Thanks man !
Ps- this was the second game I've ever made in js, the first one being pong. So I don't expect much of it. I think of it as a stepping stone towards building a platformer with most of the same mechanic. The initial plan was to implement a shooting system for both the enemy and the players but that turned out to be too hard. So I basically settled for a third rate game.
I liked the graphics, but controlling the characters is very complicated
Hey thanks for the feedback :)
I will update the controls and add more features after the jam. Actually I was planning to remake the game in unity so that I could complete my original vision.
Thanks a lot again :)
Edit:- This was actually made with the wire frames of the matter js library. I wanted to add a glow effect to them to make it cooler but apparently there is no scope for this with the gl of matter.
Thanks for making this game!
This give me an inspiration to convert my first game (3D) in 2D using Matterjs to make it Instant Play.
As long as you can update your element position with a proper loop, anything should work with matter js. The documentation is well done, so you wouldn't have an issue with binding svg elements. That being said, it all boils down to the code you write. I can assure you that the physics engine works very well.
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