I like the idea!
Too bad you didn't get bugs sorted out and other ideas implemented as you mentioned.
Kudos on exploring new grounds!
Play game
I Really Move On's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #21 | 3.941 | 3.941 |
Innovation | #29 | 3.118 | 3.118 |
Overall | #63 | 2.494 | 2.494 |
Gameplay | #67 | 2.059 | 2.059 |
Audio | #71 | 1.529 | 1.529 |
Graphics | #75 | 1.824 | 1.824 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Interesting concept, wish you finished it. It would be great to turn the arrow simultaneously with the slider for the better feedback
I like how you approached this with just JS and SVGs rather than a framework. I had a look through you code on github too, so thanks for sharing that :)
It's sad to read that you didn't manage to get all the features you wanted implemented, but it does still stand as a cool experiment in my eyes.
I agree, that SVG is not that common. In fact, someone else suggested to use an engine like Phaser or Pixi in his review (twitch link).
I decided against that. I want to explore, what it takes to make a game accessible. Inspired by https://youtu.be/PWJhxsZb81U
That requires to take some losses as I explore the boundaries. SVG has the advantage to provide a DOM. Using title and desc elements would allow me to provide text alternatives to the visuals.
Oh, and I contributed to https://github.com/dylanbeattie/ipuzzler a few weeks before the jam started. Reading to the iPuz spec made me go with my own format for this jam. But I could imagine being shared in that format.
The attitude to share code (ideally documented / commented) is something I learned to value from end3r’s js13kgames competition (hopefully again later this year).
See you there?
Played this on stream. Check out the vod here for my thoughts. https://www.twitch.tv/videos/1003938134?t=01h32m00s
Interesting. Why is your background black? I agree, I haven’t tested the game in fullscreen mode on Itch.io after uploading.
I actually tested the angles close to the end, but - as I wrote in the description - the distance function is not able to tell apart „inside” and „outside”. But I had only a few hours worth of sleep before a next workday :-/
Kinda frustrating after putting in so much effort :-(
Thank you for playing!
Good work,
The game is la little bit diffecult however, I suggest you add a point or a line which will help the player aim
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