After playing through all the games in the jam, I've made a post on some of my favorites and included your game! Check it out here.
Play You're Being Followed
You're Being Followed (Game Jam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #54 | 2.571 | 2.571 |
Theme | #54 | 3.286 | 3.286 |
Graphics | #67 | 2.143 | 2.143 |
Overall | #68 | 2.200 | 2.200 |
Gameplay | #72 | 1.857 | 1.857 |
Audio | #80 | 1.143 | 1.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Played this on stream. Check out the vod here for my thoughts. https://www.twitch.tv/videos/1007655980?t=00h21m03s
Thanks for playing, I'm glad you liked the Mirror mechanic!
As you mentioned, right now it's pretty barebone but I'm working on some updates right now, including graphics and audio.
I had real-time input at first but wanted to try something different and the idea was to have some directional UI at each crossroad and some minor indications that you might walk into a dead end or not.
Hm, for some reason turning left was not possible for me. It took me a while to get my mouse trapped, so that the key presses got recognised.
But once I managed to snuck after the follower, I was safe :-D
How was I suppose to know which way my home was? I only see a green area (the starting point?) that differed from the rest. Sorry, I lost my map :-(
I'm really intrigued by what you had in store for the mirror! Am I confronting a Medusa or basilisk? Am I keeping track on something pursuing me?
Thanks!
The idea was that you're being followed by some unknown presence as you're trying to make your way home and that you had to use a mirror to be able to keep track of it. And the Stalker would react to the mirror in a different way than it does now.
I had an idea of how I wanted the Stalker to look, it was gonna have a black robe and a mask (as it was hiding its true self), I looked at the Kaonashi (or No-Face) from Spirited Away as inspiration.
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