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A jam submission

Rumble MusicView game page

Submitted by Milhafre — 5 hours, 48 minutes before the deadline
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Rumble Music's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1252.6983.143
Gameplay#1392.5753.000
Overall#1452.4532.857
Mood#1562.3302.714
Visuals#1752.2072.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unity

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Comments

Submitted

Nice game! It would be useful some kind of pause menu and also bind the circles to keys so you can choose between using the mouse or the keyboard. I like the background music ! Good job!

Submitted

Hey Azzine,

Definitely like an FFR or DDR sort of game! I would have preferred to use keys instead of the mouse but like you said it was originally meant to be on mobile so that makes sense. 

I think the game could be improved with some visual feedback when you hit the target and differs depending how close you get to the center like perfect, good, OK, miss, etc. Also adding a background while the music is playing would add to the experience! :)

Congrats on completing the game jam!

Submitted

This was a fun game , Yes i think it would work better using the keys rather than mouse and giving some feedback on  if  perfect or just close  maybe by changing the colour of the  target circles. like this game well done.

Submitted

hey great music and graphics! I think it would be a little more fun to play if you could use keys as opposed to the mouse. anyway good job!

Nice little rhythm game! The pulsating orbs were very mesmerising

Submitted

Hello there! I'd like to try your game, but you didn't build it (I can only see the source code). It would really help me and probably others if you did. Reply on this comment if you do and I'll give it a try :) 

Cheers!

Developer

Hi Misekn. Thank you very much for the heads up. I already added built version. I'll be looking forward for your feedback :)

Submitted

Got a change to try it, you did a good job! Music gets along well with the mechanic, so you nailed that. One thing that I think would amp your game up is some feedback when you get the notes right (and possibly feedback when you get them wrong as well). 

Cheers!