Play Pirate
Pirate Bay's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #11 | 3.711 | 3.711 |
Gameplay | #17 | 3.474 | 3.474 |
Overall | #17 | 3.553 | 3.553 |
Mood | #21 | 3.526 | 3.526 |
Visuals | #29 | 3.500 | 3.500 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
URL
shorturl.at/oCKLO
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Comments
I don't know why, but the main area of the game screen is just plain black for me. All I get is the small map in the corner.
I tried to build a native version, but the build breaks with an error:
BuildPlayerGenerator: Succeeded
'' is an incorrect path for a scene file. BuildPlayer expects paths relative to the project folder.
Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
[...]
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
[...]
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2220.
Total: 5.445681 ms (FindLiveObjects: 0.109540 ms CreateObjectMapping: 0.036720 ms MarkObjects: 5.293091 ms DeleteObjects: 0.005870 ms)
'' is an incorrect path for a scene file. BuildPlayer expects paths relative to the project folder.
Failed to build player.
I removed the Libary folder that was inside the source archive and tried again, still the same...(This would be a batchmode build with Unity 2020.3.11 on Linux...)
I managed to build it, not in batch mode but opening the Unity editor. I think the issue was that there was no scene defined at all for the build settings.
Gameplay is somewhat quirky with the disconnect of panning the map view around using WASD keys an then setting a destination waypoint with a click. Especially when combat starts the screen should center on the ships in battle. It would probably easier to control if one had the mouse to set a destination point, with the map view following the mouse when it reaches the screen's edge...
Maybe it's already in there but I didn't know the key for it... having a "center map view on ship" button would be really useful...
Loved the visuals, music and the mood. Felt like an awesome pirate adventure.
The idea of point and click strategy pirate game is also what I love.
The problem is that there was not a lot of depth in point and clicking, this is where maybe different modes of shooting from cannons or some other decisions player could take to either punish or allow the player to get ahead during combat would be cool.
Overall not bad!
Fun game, nice concept.
But things got a bit to samey for me after a while.
Would have liked a bit more variety after some levelling up.
Also a little to zoomed in as well.
But aside from a few nit picks like that, it was a good fun game! Great job smashing it out in 2 weeks!
hat some really nice art. Great submission