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A jam submission

Pirate BayView game page

Pirate adventure game that takes you to the 17th century, golden pirate age in the Caribbean
Submitted by kirillyakubov101 — 7 days, 3 hours before the deadline
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Pirate Bay's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#113.7113.711
Gameplay#173.4743.474
Overall#173.5533.553
Mood#213.5263.526
Visuals#293.5003.500

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unity

URL
shorturl.at/oCKLO

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted

I don't know why, but the main area of the game screen is just plain black for me. All I get is the small map in the corner.

I tried to build a native version, but the build breaks with an error:

BuildPlayerGenerator: Succeeded
'' is an incorrect path for a scene file. BuildPlayer expects paths relative to the project folder.
Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
[...]

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
[...]

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2220.
Total: 5.445681 ms (FindLiveObjects: 0.109540 ms CreateObjectMapping: 0.036720 ms MarkObjects: 5.293091 ms  DeleteObjects: 0.005870 ms)
'' is an incorrect path for a scene file. BuildPlayer expects paths relative to the project folder.

Failed to build player.

I removed the Libary folder that was inside the source archive and tried again, still the same...

(This would be a batchmode build with Unity 2020.3.11 on Linux...)

Submitted

I managed to build it, not in batch mode but opening the Unity editor. I think the issue was that there was no scene defined at all for the build settings.


Gameplay is somewhat quirky with the disconnect of panning the map view around using WASD keys an then setting a destination waypoint with a click. Especially when combat starts the screen should center on the ships in battle. It would probably easier to control if one had the mouse to set a destination point, with the map view following the mouse when it reaches the screen's edge...

Maybe it's already in there but I didn't know the key for it... having a "center map view on ship" button would be really useful...

Submitted

Loved the visuals, music and the mood. Felt like an awesome pirate adventure.

The idea of point and click strategy pirate game is also what I love.

The problem is that there was not a lot of depth in point and clicking, this is where maybe different modes of shooting from cannons or some other decisions player could take to either punish or allow the player to get ahead during combat would be cool.

Overall not bad!

Submitted

Fun game, nice concept. 
But things got a bit to samey for me after a while.
Would have liked a bit more variety after some levelling up. 
Also a little to zoomed in as well.
But aside from a few nit picks like that, it was a good fun game! Great job smashing it out in 2 weeks!

Submitted

hat some really nice art. Great submission

Viewing comments 24 to 21 of 24 · Next page · Last page