Thank you, I will relay the comment to our 3D artist :D
ikuti
Creator of
Recent community posts
Hey, thanks for playing and leaving the extensive feedback!
Agree on the UI not being best designed (time constraint and no exp in such advanced UI didn't help :D ) and notifications can be tweaked to not appear as often as right now, since they can be overbearing. We are also talking about adding the pausing feature (crazy that we didn't thank about that before, being able to pause to understand what's going on is quite the staple of this genre)
There was talk about possibly adding info how much resource given building gives when clicked on one with left mouse click. Sadly we only had time for giving out a witty description, but if we do a post jam version we will look into that and try to add it in.
Regarding balance of not too heavy impact in case of overpopulation and over all too much people coming in, than that is true. We mostly completed the mechanics and had no playtesting/balancing sessions. For sure we will look into balancing for any future updates.
With magical ore, it was mostly related to notifications and wall being damaged. But since it can be currently hard to understand the notifs and we also only had a few, this also needs to be addressed in any future version of this game.
When it comes to final goal, the upgrading of the wall and it surviving was the goal, but as said before, too many notifs, no pause function and UI being not best designed, most if it due to time constraint, probably made the goal not too obvious :D
Hopefully if we create a post jam version we can fix most of those issues and make stuff more readable.
And yeah a big fan of Tropico as well and fully agree on city builders needing some kind of goals and objectives.
Thanks once again for the constructive feedback!
Incredible visuals, very nice and "dramatic" music, loevly concept. As others have said more action from the player could be game a bit (maybe debuffs on towers, to deal less dmg or freeze them for period of time) and that I got into never ending cycle of towers killing my guys and not having any way to come back.
Still the game brought back to me memories of Warcraft 3 custome maps which is great :D This feels like one of those concepts that could be pushed into full game.
Lovely puzzle game. Very interesting idea about swapping characters to progreess.
Had a bug with buttons part sadly, but loved all before that.
I would maybe add some more vistas? or somethings that would help tell the player where they are at given point, since similiar enviro and swapping characters can cause confuison.
Very chill music and art style, which is great.
Really fun, short and sweet game! Loved the art, loved the biblically acurate angels :D Level design was also fun.
The only I would try and fix is that camera background, either by changing the camera ortho size or atleast changing background from that dark blue to black for example to be easier on the eyes.
But that's only a small misstep with such little gorgeus and fun game! Great entry!