Play Rock Love Gold
Rock Love Gold's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #75 | 1.826 | 2.500 |
Mood | #94 | 1.598 | 2.188 |
Overall | #95 | 1.609 | 2.203 |
Gameplay | #98 | 1.415 | 1.938 |
Visuals | #99 | 1.598 | 2.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Godot
URL
https://github.com/jackboyman01/Rock-Love-Gold
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Comments
Cool little game, not sure if it was bugged and I could not proceed or if that was the whole game with the dialog between the 2 rocks but nice work and congrats on completing to submit it. I played it tonight on my livestream and if you want you can check it out for feedback and reactions. Nice job
A nice take on the jam theme. Liked the blunt dialogue. Would want you to expand upon it and turn it into a larger project.
Thank You! I think I will use it for a puzzle game.
Playing with godot3-runner and the project taken from github, I still get stuck in a dialogue-loop on the rocks. I think I managed to get out of it once with Rocky, but couldn't repeat it.
And when you reduce the audio volume and open the options view again, the slider is reset back to maximum (the audio level won't change though, until you change the slider's value again).
Movement through the cave was smooth, my gamepad worked fine.
About the dialog loop I dont have the problem . Can you send a screenshot? With the Menu I dont know how to save the value and set if for the slider.
There's not much to see regarding screenshots for the dialog. I push the button on the controller to advance the dialog to the next bit and at the end of the other rock talking I am inside the dialog again immediately.
Actually, come to think of it... when I approach the dialog starts automatically without me having to open the conversation. I'd think that's the actual issue...
As for the audio-level slider, you would have to keep its setting somewhere in a global variable and when the dialog is opened initialize it with the saved value. Or maybe you could have it check the audio player what volume level is set.
That is intended that you immediately talk to them there is no window before that. I found a way to get the value of the audio bus and set ift for the slider.
I guess I’m as puzzled as everyone here. At least it’s still a better love story than Twilight, so good job!
Thank You?
You’re welcome. I now realize my previous comment might sound a bit harsh. My apologies if it bothered you; that wasn’t my intention.
In category idea/conception - 5 stars!
Good love story. I feel a little bit sad for Goldy, though.
Thank You!
Ummm it worked... everything you wanted to happen, happend (I guess).
So well done for submitting something that was not broken?
BTW you needed to have an end screen so people can exit if that truly is the whole game.
you can press escape and exit .
Hmm... I don't fully understand this game either :) I was really hoping it was some kind of riddle-themed game based on the dialogue clues you get but... no? Not sure what's going on...
I dont know what you expected a game with the word "Love" in it.
XD
I think I experienced the same thing as @retrochambergames - I talked to Goldy, then Rocky, then get a self-reflection dialogue... then nothing? Or is that it?
The music is very nice, as is the audio. Makes the game feel very complete. Nice job on this! :)
Yep it is a short game.
I didn't quite understand what I was supposed to do. If I talk to the first stone from above I got stuck in a endless loop.
I like the fact that you have dialogues, it opens up possibilities to story-telling.
Good job :)
You found a bug should be fixed now.