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A jam submission

Dysnomia MoonView game page

A frantic dash to keep your mining operations alive and ship as much gold out of the moon of Dysnomia
Submitted by CodingRook (@TheCodingRook)
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Dysnomia Moon's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#572.8903.632
Gameplay#662.4293.053
Overall#672.3462.947
Mood#702.2622.842
Audio#761.8012.263

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unreal

URL
https://github.com/TheCodingRook/DysnomiaMoon.git

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Comments

Submitted(+1)

I was a bit lost as to what to do exactly, but also impressed by the sheer amount of work you put into this game. Well done!

Developer (1 edit) (+1)

Yes thank you, this was exactly the double edged sword in this situation...too much content, gameplay mechanics but in the end not enough clarity. Oh well.. tried with a lot of instructions, a gameplay preview video, didn't have time for a more instructional demo map / tutorial or an explanation video. Anyway, lesson learned for GameDev.tv Game Jam 2022!! ;)

Submitted(+1)

Great concept. Nice gameplay. Pretty fine visuals. Loved flying the spacecraft. Would want to play more of it.

Developer(+1)

thank you so much for your kind praise! I really am curious about your opinion. If you had to choose the shape of this game  as a more ‘full’ release, do you think it would be better as more of an action type (like what you experienced; control a character in 3rd person view and fly a spacecraft or other vehicles) or more like a strategy game perhaps with more clicking and instructing pawns to do stuff?) I struggled with deciding what’s best for gameplay...

Submitted (1 edit) (+1)

I'd really want it to be the action type (third person character control and the flight of the spacecraft as it is). I would prefer it that way.

But it would also be pretty interesting to see if you can somehow integrate both of the options. It'd probably require more time and effort to develop, but it'd be quite amazing. A combination of third person character control, top-down 2.5D flight, and real time strategy. That sounds great to me.

Submitted(+1)

Game plays well, not totally sure what to do but the map design and layout looks awesome. Loved being able to fly around and then run around and shoot. First Lego game i played ever, Referring to character, and i really enjoyed that. Loved the sounds effects, did you record yourself? Great job.

Developer (1 edit)

yes lol, some of it is me making childish sfx. The downfall of this game was too many features, too much going on and too little time to explain to the player what's happening. the preview video kinda helps, and I produced lots of text instructions... but who wants to read that?

Submitted(+1)

Neat game! I love the concept and thought behind this. I read your replies before and I also had a hard time keeping things simple but even still I think this is a project you could really expand upon and have fun with!

Submitted

The presentation in this game is top notch. It's got a really solid aesthetic. Nice job tying all those assets together. Unfortunately, I couldn't figure out what to do. I noticed the targets on the map, but I couldn't orient myself as there wasn't any player marker on the map and I wasn't familiar with the layout enough to know which direction was the right way. I eventually found a mine(?) with gold blobs(?) coming out and seemed to disappear when I shot(?) them? I was a little lost, sorry. The tutorial being a wall of text but not giving a clear "do this to win" message was difficult, too. 

If you work on teaching the player, this could be really cool. Overall, well done! This is still a very impressive submission :)

Developer(+1)

Literally just view my reply to MetalStorm below hahaha... I'm so sorry, yes too much going on and kept adding elements, mechanics and strategy into this but didn't find time to make it more playable and easy to grasp for the player :(

If you read the reply below and have another 5 minutes of your life to waste (lol) give it another go

Submitted

This is a pretty impressive submission and a very complex game for a game. I am very impressed. I didnt figure out  too much of the gameplay until after I was done and watched your video on the page. I should have watched it before trying but this is great. I played it on a livestream if you would like to see it. 

Developer (1 edit) (+1)

Awww dude, thank you so much. I've only submitted a couple of game jams before, but I don't remember anyone ever streaming my game before haha. Thank you thank you.

Yeah, I had lots going on in that game, which is probably its downfall at the same time. Didn't have time to put it better together and teach the player what's going on. 

Basically, you have to kill off those parasites that you attempted as well; either way you can, boots on the ground style with your little gun or using your little spacecraft (drop bombs are the way to go otherwise with the front gun you really have to go low). What happens though is... (it's in the instructions!) if by the time you go tackle the infection the ore travels through the pipeline and into the buildings that use it, then the buildings get 'infected' and misbehave. You were targeted by your own SAM defense system if you noticed. Meteors do not get efficiently eliminated either, that's why you eventually lose if your defense towers keep getting infected purple ore (the explosive stuff they allegedly use to make their rockets). If the power plants get infected, then their power disconnects, which is even worse. You shipped some gold I noticed, but you must have had an infected gold mine as well, because you also shipped a bit of parasite as well. I think one major thing that I didn't have time to figure out is how to tell and educate the player that the buildings are also in trouble after a while, and they should be noticing those repercussions. 

One other thing you can do is 'flush' the pipelines by toggling them on / off which instantly clears the infection in them and in the building (but NOT necessarily in the mine site itself). That may buy you some time (you can do this before or during your fight against the parasite so you could be strategic about it). There was also an emergency launch option to ship the last bit of gold if you wanted before imminent doom etc. 

haha... there's  ALOT going on, I admit. 50% or more of the features and mechanics I literally added the last couple days or so. I had picked up some pace by then but probably should have focus more on playability perhaps and difficulty level. 

I'm SO happy you also took the spacecraft against the meteors, wasn't sure if people would attempt that! And you were taking them out both with the front gun and the bombs, that was awesome. That's another way to buy you some time and protect your base. 

ALSO! Thank you, for pointing a bug; I must not have correctly implemented the control for the left stick... so I'll try and upload a bug fix for that

Submitted

It might not even be a bad idea to make a little video tutorial on how to play, just from watching the one you had on the itch page a lot of things instantly made sense after that. I think visually seeing it being done explains it a lot better and easier than text could ever do. 

Developer(+1)

Hmmm... not a bad idea indeed, the video was slightly more of a showcase of the various elements and design, but something more pointed, maybe with text pop-ups that explain what I'm doing, like "Hey, now I'm killing of infection here" or "can turn this off to do this" etc. I like it

Submitted

yeah make something fun and very easy to see visually like that and I think that will really help get the gameplay across better.

Submitted

You have put together a complex game in 2 weeks! Well done! Like the visuals and the rocket sound is awesome :D Indeed it is missing some tutorial screens and some more helpers, but those can be easily added any time. What annoyed me a bit is with the aircraft I was not really able to target precisely those pesky infections with the keyboard controls (I don't have a controller connected).

Developer

thank you so much.

I'm annoyed so much because the damage dealt with the bombs was a good splash damage thing (area damage) that was effective against those pesky infections.... but in my update which fixed a LOT of other gameplay bugs, somehow it became harder and different than what I wanted and now it requires far more direct hits, which I admit is very annoying for the player.

Submitted

Nice game, alot going on for a game made in so short an amount of time.

Loved the little lego guy!!

Well done!

Submitted

Loved it!  It took a while to understand the game, but it was my fault for going directly to play.  Good work!!

Developer

Thanks for playing! Yes I admit, there's a lot going on and it's not most obvious initially. If I had time I would have done a smaller more manageable tutorial map with more UI prompts and messaging explaining things! ;)

Submitted(+1)

Well, you can expand it when the jam finishes!

Developer(+1)

I fixed several bugs over the weekend, and added a mini-map for better detection of infected mines.

Submitted(+1)

I'm so glad you put the instructions on the itch game page. 

took me a while to memorize the mines and which is which  but after that I started having fun. and I must say pretty impressive for just 14 days period. loved the mechanics of the game. the spaceship and especially the little guy lol. Great work.

Developer(+1)

oh thank you so much! I'm working to fix a few bugs, and trying to add some kind of mini map to help the players

Developer(+1)

Your voice is being heard... I'm adding a minimap as a necessary 'polish' element / bug fix ;)

Submitted(+1)

The game mechanics are pretty impressive, with a little more refinement it can be a great game!

In addition to the minimap, I think it would be good to work more on the scenario, putting some elements that can serve as a reference point for the player, or an easier alternative would be to make the floor have different colors in different areas, as if they were "biomes", this way it would be easier to find your way around, and it would be clearer in which direction the player should go.

Submitted(+1)

A minimap would have helped to find the infected mines.

Submitted(+1)

I like the idea, but I was unable to play as is. The tutorial text is cut off (see image). Without an idea of where I am and where the various components of the base are, I can't make decisions about where to go. I also couldn't find any of the infected or meteor strikes upon looking around.

Adding a minimap would make a huge difference for this game.

Developer(+1)

Agreed, didn't have time for a mini map, and I need to flesh out the instructions. I'll try and fix the cut-off, but it wasn't even mentioned there. There are yellow "blobs" appearing at the mines that you have to shoot them, whether with your ship or on foot with your little pistol. I thought it would be a good challenge to have to look for the right mine, but maybe I should just let the player know which mine has the parasite each time...