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Goblin's Greed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #82 | 1.634 | 2.583 |
Visuals | #88 | 2.055 | 3.250 |
Gameplay | #92 | 1.634 | 2.583 |
Overall | #92 | 1.726 | 2.729 |
Mood | #95 | 1.581 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
URL
https://github.com/Senbonzakura1411/Goblins-Greed
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Comments
There's only one file to download. By the tags it claims to be for Windows, Mac and Linux, yet the archive only contains the Windows build...
I built myself a native Linux version but when I start it I only get the login page, then it claims to connect to the server but fails. (That may be my network, though...)
You're right! I forgot to update, my bad... I just added the V1.4 builds for all platforms. You should have no problem with connections as far as I'm concerned, but tbh I've only tested on Windows :1 Anyways, thanks a lot for trying the game and pointing out the missing builds :P
Unfortunately the last commit on github is V1.2
The Lobby screen definitely needs a logoff / quit button
The map view was jittering which made it really hard to look at
At some point turning into one direction hits a dead end and you have to make a full 360° the other way round.
It definitely needs gamepad input and some documentation about the keys/buttons. I'd recommend having the left thumbstick for movement (as it already is by default) and turning the view around could be done with the shoulder buttons.
When the timer ran out (love the additional sound effect near the end!) and the result screen was shown, the game kind of froze; at least I couldn't get back to the lobby screen...
You’re right! Updated it to V1.4.
Thanks for your honest feedback. We’ll will take into account all the suggestions and bugs you pointed out for future revisions of the game. I’m wondering though, what do you think about the gameplay idea?
As for the “freezing”, yeah, the game has no restarting mechanism rn so you have to manually restart it :/ We know it’s annoying but we ran out of time :(
I'd think the gameplay idea has a solid core, with some refinement,bug fixes, and necessities such as the restart it could become a solid indie title...
Awesome submission. Unfortunately i was playing alone so couldnt rally get to have proper fun with it but it looks awesome. Love the treasure chest animations.
Thanks a lot for trying the game out and for the kind words :P
This looks like it could be really awesome but we could not get it to work. I had the same issues mentioned below about the camera placement and view. I played it on my livestream and 3 of us tried it and none of us couldnt connect but I did leave feedback while playing solo if you wanted to see it
Hey! Thanks a lot for trying the game out! Really cool channel and stream, subbed :P So about the game issues, it’s actually really weird, I couldn’t point out what the exact problem was from the stream. Though a few things occur to me:
If none of the above, then I would need to take a deeper look into the issue, but for testing purposes you can try and open more than one instance of the game simultaneously and check if it works.
Again, thanks a lot for playing the game and giving feedback, it helps a lot :D
Cool thanks for the info, I have no idea where the people were located as they were just on the stream so maybe it was a region thing. When I have my laptop out sometime I can try it on my 2 computers and see how it works.
Oh! I see. Well then, thanks a lot for trying the game out :P
There is so much good work gone into this, inventory, minimap, good animition, multiplayer capability!!
Really has so much potential.
Couple of minor points, the camera needs to be be lower in my opinion top down made it feel difficult to control.
Maybe, and I know this is a big ask, some AI when you play alone to add a challege?
Really great work well done on making this in 2 weeks, that is amazing!
Thanks a lot for the feedback!
Yeah, we need to play around with the camera since apparently many people found it uncomfortable :( Thanks for pointing it out.
As for the AI idea, we actually didn’t think about it lol but now that you mention it we might take a look into it for future versions of the game :P
Thanks again!
Damnit! I need to find someone to play this with!! I really want to try this game. Sounds so interesting, and kudos to you guys for doing a multiplayer game. A brave choice. You should win a separate category just for that choice. But your bravery may also be your curse ;D don't know how many people can try your game. Is it playable with 1P only...?
Hey! Thanks a lot for your kind words and interest in our game. It was indeed a difficult choice, and we were worried not to cut it but in the end everything turned out pretty well. You can actually play it as solo but the trade off is gameplay becomes somewhat bland.
Took me some time to get used to the controls, but overall good game.
P.S love the minimap
Thanks a lot :D And sorry about the controls part D:
Interesting game ! I liked it and didnt' found any bugs. I'm quite not sure of why the view had to be on top of the goblin, I was a little lost first but even if I played alone I like it :)
Thanks a lot for your feedback! At first we let the player control the y-axis of the camera but we found out it was even more disorienting this way, so we fixed the position at the top. We are glad you didn't find any bugs and enjoyed the game :)