Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Too DeepView game page

Made for the Game Dev TV 2021 Game Jam - Battle with your greed
Submitted by Bluspur, patrickpatrick (@psteppan), Eyeslee — 9 minutes, 48 seconds before the deadline
Add to collection

Play game

Too Deep's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#63.8683.868
Visuals#233.6053.605
Mood#243.4213.421
Overall#433.0333.033
Audio#901.2371.237

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unity

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 7 to 1 of 27 · Previous page · First page
Submitted (2 edits) (+2)

I liked the game a lot, gave me a big Shovel Knight feeling. The controls were tight, the challenge was just high enough so it would make me want to play more and the level design was on point. I'm just sad there wasn't any music and sound effects :(

Developer

Shovel Knight was in the back of my mind the entire time during development, so that's high praise to me! Using the pogo in that game is so fun, I'm shocked it hasn't been used in more platformers since. Audio is where we totally dropped the ball, just didn't have enough time unfortunately. Hoping to get that up sometime soon after the voting period.

Submitted(+2)

OMG, I really liked it despite I found it a bit hard. But I think because of it being not easy kept me pushing on :D controls are great, level design is cool! The only thing I really missed is some audio, but I hope it will come so I can do a replay with sound (I've added it to my collection). Well done!

Developer

Thanks for the complements, we're very glad to hear you liked it! Hoping to get some audio up and running at some point, probably after the voting period since we're not so sure adding music/sound effects qualifies as a "hotfix."

(+2)

I liked you game. Scrolling is very smooth. A little hard for me.

Developer

Sorry to hear that. We tried to allow folks to balance the difficulty on their own with the coin toss mechanic, but it seems like that wasn't enough for everybody. For some people it was too easy to get all the coins, and for some people it was too hard to get past the first few screens ¯\_(ツ)_/¯ It's something we'll look to improve upon in future games. Thank you for playing though, we appreciate the feedback.

Submitted(+2)

Nice job. I enjoyed the game mechanic of rolling to gather speed :D. 
Controls are good, but difficulty is just a little to hard for me :D. I was getting very frustrated on the First level :). But i did feel good when i achieved it. 
No audio though? Or is that a bug my end.
Nice job! well done.

Developer(+1)

No audio, sadly. Happy to hear you enjoyed your time with it!

Submitted(+2)

You did a great job with movement and level design and the look of the game is very well done and consistent! It really gave me a sense of excitement just barely grabbing something and getting back out; definitely some strong replay value. Great job!

Developer(+1)

We all had "Smeagol moments" when playtesting, when the thrall of a single coin floating over the lava was enough to make us jump in and restart the level. The greed is real. Thanks for the feedback!

Submitted (1 edit) (+2)

This was a great experience. I really enjoyed trying to figure out which technique to use for the current section I was on. Well thought out.

Developer

That's good to hear, thank you for the positive feedback!

Submitted(+2)

Wow. Great job on this. These controls are super tight and precise. I'm not used to seeing this level of polish on controls for a jam game. The mechanics, gameplay, controls, art... all on point. Tying coins to level speed is a really cool idea. Now if I only I weren't so bad at precision platformers... That slide jump feels so good, but I'm so bad!

Music or audio would have made this even better. Oh well, next time, right?

Developer(+1)

Hopefully we can get audio added next time! Two weeks is never enough time, right?

Submitted(+1)

My first jam was 3 days, so 2 weeks sounded like an eternity up front. Yet here we are still wishing we had more time. You're right - two weeks is never enough!

Viewing comments 7 to 1 of 27 · Previous page · First page